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Bridge building bugged behavior (+2)
Demo hold attached.
When building a whole area of bridges via build command, very weird things that defy intuition happen:
1. Bridge dropping checks does not consider for tiles that have changed during the turn, e.g builders or build command, even though the check should be at post-turn.
2. Building over an area is performed by building every single tile from up to down, left to right. However, bridge connectivity checks are performed each time a tile of bridge is built, which means depending on where your support tile are, part of the bridge you built will drop while other remains.
3. Bridge dropping checks and water/pit checks are not performed at the same time. Bridges can drop around other dropped bridges and, as a result, form into water, which makes no sense at all.
And then I don't even anymore.
There's definitely at least one bug inside all this mess.
[Last edited by uncopy2002 at 04-15-2016 07:04 PM]
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