Udderdude, I appreciate the additional ideas you shared above about game design. We're trying to target the ideas you suggest, but I guess we can't hit them all perfectly. For instance, we did try out many room designs for some levels you mention that we didn't end up keeping, and the rooms we did keep went through several iterations of tester feedback. We'll keep working on improving these aspects in future titles, as much as is realistically feasible.
Meanwhile, I have some suggestions to help you fit in here on the forum. To provide some context, I must admit I'm becoming a bit confused by the discussion you're continuing on this thread. To me, the way you're presenting your thoughts is in poor taste. For instance, when someone encouraged you to share constructive criticism earlier, I already quoted your reply
I'm afraid that unless the developers of the game are genuinely interested in making the game more appealing/accessible to beginners, and not just to the dedicated fans who've played it for years, it really is falling on deaf ears.
The message I get from this is a pessimistic expectation that the developers of the game have their set way of doing things, so your words aren't going to mean much. But, if that's the case, then why did you start posting anything at all? Who's your target audience? Are you just trying to troll fans?
You see that the fanbase is positive toward various aspects of the game design, and you continue putting these things down for vague personal reasons. Maybe you're just trying to stir up the proverbial hornet's nest. I ask myself why would someone come to complain about aspects of a game they say they've never heard of before, they just tried for a bit today, and they can't really be bothered to play further. Your approach seems to be like showing up at some random person's house, telling them you don't like their furniture, and suggesting they should change it because, after all, you weren't really planning on coming over any more anyway.
So, in order to share ideas for improving DROD, I'd like to invite you to post any additional suggestions as topics on the Feature Requests board. Please note that DROD:TCB and DROD:KDD were released about five years ago now, and the dev team likely won't be considering making any changes to those games at this point. Please make suggestions for anything you would like to see in future game releases and we'll be happy to consider your ideas. You're also welcome to write any of the Caravel Games e-mail addresses with specific feedback to the developers in particular.
Also, I'd invite you to stay tuned for the upcoming release of "
DROD 4: Gunthro and the Epic Blunder"
, which is currently in beta. It makes various improvements and is targeted to be more accessible, but if you already don't like DROD, then likely it still won't be your cup of tea, as each new release builds on preexisting game mechanics to preserve backwards compatibility, and they preserve the general look and feel of previous game engine iterations. In many ways, DROD is a game made by fans, for fans, and it is a labor of love.
Thanks again for sharing your thoughts, and for listening.