This is the second debut hold I've finished today and it's a very promising start from suwako.
This hold contains 4 small themed levels accessible from a central hub, plus an additional post mastery (of sorts) level with some harder varients from the earlier levels.
There isn't anything really original here, and there is some repetition of ideas, such as clearing trapdoors whilst fending off roaches, but there are some decent rooms. Notable examples would be Miscellany Prize: 1N1E & Monsters Prize: 1E which are decent tarstuff rooms and also Potions Prize: 2N1W which is a tricky clone room.
One thing which may put people off this hold is a couple of rooms in the puzzle level - specifically 1W and 1N1W. 1W isn't so bad and I was quite happy to paste a screengrab into paint to calculate the path but 1N1W is tricky - in the end I managed to find a Chaco demo in the architecture thread for the top half, and managed to do the bottom half with 50% analysis and 50% trial and error.
I don't think these two rooms should detract too much from the hold itself - it's a very good first hold although it might be a bit too much for beginners.
My verdict:
Difficulty: 5.5
Fun: 7
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Without struggle, there is no progress, so get up, get out, and go make the rest of your life the best of your life; you deserve to live the life that YOU want to live...
Progress - Gavin G