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Caravel Forum : DROD Boards : Holds : Holding Dungeon (Not much of a theme)
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6.7/10 (11 votes)
σ 2.18
Author Name:rj
Submitted By:blorx1
Hold Name:Holding Dungeon
Theme:Not much of a theme
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Number of Levels:3
Number of Rooms:34
Number of Monsters:943
Version:DROD: The City Beneath (3.2)
High Scores:View High Scores
Hold Karma:2 (+2 / -0)
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File: Holding Dungeon.hold (21.5 KB)
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icon Holding Dungeon  
This is my first hold and I think that I did reasonably well making it, except the difficulty curve is sort of random.

Enjoy!

11-13-2009 at 03:18 AM
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CuriousShyRabbit
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icon Re: Holding Dungeon (0)  
Introducing blorx! :)

There's quite a variety in here, but the focus seems to be on trapdoor puzzles, golem packing, and quick tarstuff efficiency puzzles. There's also a big variation in fun factor, as the puzzles range from "ugh, do I have to?" to "wow, cool!"

My very favorite rooms include:
* Prison Cells 1W, a tight golem packing puzzle where you have to do a bunch more thinking than packing,
* Prison Cells 1N, where the best part of the puzzle involves golem packing and mirrors,
* the secret room towards the west side of Prison Cells, which I'll leave as a surprise,
* Solitary Confinement 1S1E, a puzzle where you may use tarstuff switchers a limited number of times,
* the secret room in Solitary Confinement, which I initially didn't like but warmed up to after the floor pattern was redesigned,
* Cell Block 15 1S, a clever puzzle involving a brained snake and a briar timer.

Give it a try and see what you think. I hope we'll be seeing more from blorx in the future.
11-13-2009 at 03:58 AM
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jbluestein
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icon Re: Holding Dungeon (+1)  
This is a fun little hold with a consistent and not too easy difficulty level.

I enjoyed almost all of the puzzles, although I haven't solved some of the secret rooms yet.

I give it a 7 for fun and 5.5 brains of difficulty.

Josh

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11-13-2009 at 11:19 AM
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larrymurk
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icon Re: Holding Dungeon (+1)  
Thanks for creating this nice hold.
11-30-2009 at 01:14 PM
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Dischorran
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icon Re: Holding Dungeon (+1)  
This is a nice hold. While it suffers from a few presentation issues (making one of the more tedious rooms the very first thing the player sees, checkpoint scarcity), the vast majority of the rooms are good. I particularly liked the golem packing and trapdoor/bridge rooms, and the hold is nicely decorated. I hope to see more from this architect.

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12-02-2009 at 05:18 AM
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