west.logan wrote:
The bad:
Too often I found myself restarting the level or the entire game altogether. It was impossible to predict what was in the next room and whether I should use potions before going over hot tiles and into the next room, or whether I should save potions for when I came back after crossing hot tiles. Once I entered the other room, it was impossible to restart the previous room without loading a save file. I think I found that the most frustrating: having to restart simply because I didn't know what was ahead.
You're going to find this more and more common as you play RPG holds, simply because this is how the genre is designed: multi-room puzzles are the norm. Sometimes it's lenient and there are many different routes, but knowing what's ahead before you see it will always offer more advantages than not, and solving earlier parts of a hold more optimally will almost always make later parts much easier.
It sounds more like you haven't come to grip with the save system yet. Since rooms are no longer a self-contained unit of a hold, you are at liberty to create your own saves at any time. More specifically, you have a Quick Save and Quick Load key easily available: the F5 key will create a Quick Save for the current hold, and the F9 key will load the current hold's Quick Save file.
If you use the Quick Save before making exploratory decisions, it's fast and easy to simply Quick Load after you've investigated a few rooms ahead and then wish to make a more informed choice: this is pretty much analogous to restarting a room in DROD, providing you get into the habit of manually using Quick Save when you just want to try something.
This doesn't eliminate restarts, of course, because you'll often see better decisions you could've made or places where previously used resources would've been more useful. For that, you want to create more permanent saves so that you don't lose a lot of work when you go back further than your Quick Save. (But with harder holds, sometimes you may have to redo entire levels to better prepare yourself, so keep that in mind too.)
I'd also suggest you read the
DROD RPG - Basic Optimizing thread. Whilst it mostly covers how to maximise your score, it does also cover some of the strategies with regards to how Attack and Defense help you, and includes an Excel spreadsheet further down that helps a lot in making decisions on what Power and Shield Gems you should go for.