Alright, I've posted a new version containing a few of the bugfixes that have come up. There's now a barrel blocking the jump past the aumtlich; if you exit the level the rock golems, it should require getting hit three times by the beams, only once if you block the aumtlich with the mirrors (which *is* possible). There's now a checkpoint at the very end; I had sort of assumed that scores would end up getting uploaded anyway, but having the explicit report is indeed a good idea. The speed potion is now out. As for the room entrance problem, that sounds like a bug on Caravel's side.
For feedback, since I can't see what people are doing, I'm interested in a few things in particular:
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×Did you exit via the golems or the bonus path? If via the bonus path, what did you need to do to access it? Is the extra score from the 8000 HP enough to motivate you in that direction, or do I need a separate checkpoint or goofy NPC interaction?
How much health do you have coming out of the swordsman room (i.e. am I being too generous with the health potions)?
Did you beat the hold *without* clearing the swordsman room, killing the mad eyes, or killing either the mud mother or a roach egg? Because you're not supposed to.
Also, I currently don't plan to expand this into a multi-level hold, or even a sprawling single-level hold. Take this into account on recommendations for submission.
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[Last edited by Dischorran at 09-20-2008 10:19 PM]