TFMurphy
Level: Smitemaster
Rank Points: 3118
Registered: 06-11-2007
IP: Logged
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Re: 3.1 TCB Patch Candidate (Windows) (+4)
If it's not one thing, it's another!
Updating the list here so that it's both apparent that it's updated and to highlight new additions to it. Yes, there's even a new bug added (as well as some old issues that I hadn't tested/noticed/remembered before). Not all need to be fixed before 3.1 goes final, but I'm listing them as I see them.
Confirmed Fixes (since last list)
* Building items that cannot exist in the same layer as briar now destroys the briar properly, preventing later errors.
* Adders now properly consider stealthy roles to be obstacles.
* Level Styles can be changed again.
* Fegundo and Wraithwing NPCs no longer depress pressure plates.
* That room in Magic Show 2 I always use to test the failure to save after restoring to checkpoint and using 'R' or Undo is working now.
* Sworded Custom Characters as Player Role now properly have their sword.
* The two 'incorrectly blended lighting' issues seem to be fixed.
* Activate Item used on Bombs now does not expend a turn.
Confirmed 'Issues' Left
* Hitting forward after watching a "corrupt" demo that ends in death allows the demo to continue, also making an assertion beep. [fixed in build 46 -- thanks, Schep!]
* Undo during double placement seems finicky. You can undo during placement only if you did not use Undo last turn. If you have, then no Undo is possible, and you must place the double to continue. (As usual, I still agree with Pinnacle in that undo should go back to the last player turn, rather than revert the last command)
* Undoing/Rewinding to the exact turn a snapshot was made still prevents any visual cues that fired on that turn from appearing (we need to rewind back to the snapshot previous to this). Deaths related to snapshot rewinding in demos still have yet to reappear for me though.[fixed in build 46 -- mrimer]
* It is still possible to create a room where a Master Wall can cause a difference between gamestate and demostate: as in, there is still a difference between Waiting (what is recorded to the demo) and bumping a closed Master Wall. (Mirrors were handled, but scripting was not, and the underlying issue - difference between Wait and actually bumping it - hasn't really been looked at) [fixed in build 46 by not allowing making moves that bump into master walls -- mrimer]
* Getting asked two questions at the same time as you step on a Mimic/Clone/Decoy Potion leads to strange effects with the second question (your first movement after answering the first question is taken as your answer to the second question, which is never truly asked). [fixed in build 47 -- thanks, schep!]
* Multi-Use Pressure Plates only use the depressed sound and graphics when they're connected to something. This is inconsistent with both Toggle and One Use plates, which change graphics and make sounds no matter how they're connected. [fixed in build 46 -- thanks, Coppro!]
* One Use Pressure Plates exhibit strange graphical effects when activated through scripting (see post below for details). [fixed in build 47 -- thanks, schep!]
Apparent New Issues
* Custom Tiles for characters no longer work. At all. [Not true that they don't work at all -- just for directions+frames without a specific orientation graphic listed. Fixed in build 46 -- mrimer]
* Probably related to the other plate issue: if you create an unattached Multi-Use plate and then refresh the room (either through playtesting or by moving to another room and coming back), you get an assertion error when you try to delete the plate. (This was likely introduced during the Build 42 changes, but I think it's really just a symptom of the previous plate issue I listed, and will be fixed when that is fixed) [yep, this doesn't happen for me after applying coppro's fix in build 46 -- mrimer]
As before, if I find more, I'll add them to this list until there's too much danger of them being missed (at which point, I'll simply make a new post, or we go final). Any new issues left when 3.1 goes final I'll simply make a topic for for later.
I haven't had any stability issues yet though, so it really is looking very good.
[Last edited by mrimer at 09-14-2007 02:20 AM]
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