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Latest Post |
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 | Necrobump the old ones lest they fall into eternal obscurity |
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10-21-2020 at 10:17 AM by skell |
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 | feature request for the next iteration DROD |
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02-09-2015 at 03:30 AM by Tuttle |
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 | [Game logic, 5.2 Upcoming] The sequel to Special Command |
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01-24-2023 at 09:06 PM by Kalin |
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 | [Game logic, 5.2 Upcoming] |
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1413 |
11-07-2022 at 07:08 PM by mrimer |
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 | [Interface] |
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 | [Game logic, 5.2 Upcoming] |
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 | [Interface, 5.2 Upcoming] Instead of forcing the 1:1 pixel windowed resolution |
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1100 |
03-09-2022 at 05:16 PM by melvin |
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 | [Game logic, 5.2 Upcoming] |
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959 |
02-18-2022 at 12:45 AM by mrimer |
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2632 |
02-02-2022 at 02:37 AM by melvin |
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 | [Game logic, 5.2 Upcoming] oh no more lemmings. i mean script commands |
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1612 |
01-26-2022 at 05:37 PM by melvin |
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 | Floor tiles which move monsters and Beethro |
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1963 |
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 | [Game logic] when the entrance is blocked by a tarstuff pool |
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11-29-2021 at 09:02 PM by Kalin |
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 | [Game logic] Allow for scripting of complex characters, such as two moves per turn, post-move checking |
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11-08-2021 at 01:16 PM by Kalin |
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 | [Game logic, 5.2 Upcoming] |
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 | for vastly easier custom "queens" |
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627 |
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 | stairs that go east and west instead of just north and south |
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 | [Game logic, 5.2 Upcoming] |
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08-21-2021 at 12:46 AM by mrimer |
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 | [Interface, 5.2 Upcoming] Aggregation of other threads |
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1845 |
07-31-2021 at 03:46 AM by JLE |
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 | [Game logic, 5.2 Upcoming] plus some related game effects |
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1694 |
07-29-2021 at 12:15 AM by mrimer |