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Caravel Forum : DROD Boards : Holds : Delver's Demise (Assorted Puzzles)
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Author Name:Patrick Fisher
Submitted By:gamer_extreme_101
Hold Name:Delver\'s Demise
Theme:Assorted Puzzles
Author's Difficulty:
Number of Levels:1
Number of Rooms:15
Number of Monsters:88
Version:DROD: Journey to Rooted Hold
High Scores:View High Scores
Hold Karma:4 (+4 / -0)
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File: Delvers Demise Final.hold (116.7 KB)
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icon Delver's Demise  
Well, this is it. My hold is finished, and ready for release. Thanks goes out to TripleM, Doom, and Tim for testing, and they'll have somthing special waiting for them at the end of my hold.

This hold has puzzles ranging from easy to difficult, so most people should find it enjoyable. Have fun!
06-12-2005 at 05:21 PM
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robin
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icon Re: Delver's Demise (0)  
good dungeon so far, but I'm stuck at 2N1W.
a tiny hint is welcome

thanx


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06-16-2005 at 12:23 AM
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eytanz
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icon Re: Delver's Demise (+1)  
If you solve 1N2E before solving 2N2E, you're stuck.

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08-18-2005 at 10:56 PM
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Swivel
Level: Master Delver
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icon Re: Delver's Demise (+1)  
Well, I’ve simultaneously conquered and mastered this hold. It’s a great hold, one that I’m particularly fond of. It’s too bad that I had to do 3 rooms twice due to a point where I was stuck in the roach queen/mimic rooms, not having finished the seep room. (Eytan
noted this above.) Everything was also a little roundabout, or inaccessible, but that’s part of the hold’s thing. I enjoyed it and found the puzzles to be top notch, especially the tar/mud room with its directly Northward variation. The room that I enjoyed the least was the tar/mud/2 mimics secret room, but that’s probably just my taste. I just have low tedium tolerance but (conversely) much perseverance. Well, kudos to Patrick for making such a great hold.


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02-21-2006 at 11:39 PM
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Penwielder
Level: Smitemaster
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icon Re: Delver's Demise (0)  
I found this hold because of gamer_extreme_101's post over in the recent reunion thread and also thanks to the new button on the forum mentioned there.

Like Swivel here, I conquered and mastered this hold simultaneously. The postmastery content was interesting to me just because I've been around for less than two years as of now (and thus I hadn't seen that thing before).

Overall, I liked this. The tar/mud rooms were my least favorites. 2N wasn't bad, but one round of it was enough. The 'tar/mud/2 mimics secret room' was the worst by far. On the other side of the spectrum were 2N2E and 2N1W--both unique and interesting.

It looks like there's not much other work out there by you, and I've already been through Beethro's First Job. It might be interesting to see more from you now, six years later. :)

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[Last edited by Penwielder at 06-28-2011 05:55 PM]
06-28-2011 at 05:52 PM
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