FeedtheGentryii
Level: Goblin
Rank Points: 24
Registered: 03-08-2021
IP: Logged
|
Smaller rooms! (+8)
So, first I'll lay out the idea as clearly as I can:
An option to make a level (or entire hold) have half the width and height per room, with each tile appearing twice as big.
I would find this helpful mostly because the current room size is pretty hecking big, and it's really hard for me to build a puzzle that takes up that much space. I don't know how many other people are like this, but surely SOME are, right?
While it would sort of work to just have long passages between rooms, it would make an easy spot to bottleneck any roach horde, and tunnels would grant an almost completely safe spot for the player to commit genroachcide(not sorry), as well as giving them a place to hide when it's not safe.
Another reason this would be useful is that the sprites are pretty small, and it would be way easier on the eyes to have them appear bigger, both for the architect and for the player.
Last, but very much least, a smaller room size could make for slightly different puzzles, as getting from one side of the room to the other now takes half the amount of moves, when stuff like roach queens and tar mothers don't.
I'm not sure how difficult it would be to make it so that some holds are zoomed in and some aren't, but I hope you can do it, because I really want it to happen.
Also, if you see this, please respond with whether you might add this idea. I promise I won't pester you about it if you decline, I just get really anxious when I don't know what's going to happen, even if it doesn't matter that much.
____________________________
They're so cute, though...
|