Announcement: Be excellent to each other.


Caravel Forum : Caravel Boards : General : Methods to create room that is only solvable via really long wait.
New Topic New Poll Post Reply
Poster Message
boodog
Level: Delver
Rank Points: 51
Registered: 05-02-2014
IP: Logged
icon Methods to create room that is only solvable via really long wait. (+1)  
What would be some good methods to create rooms that are "solved" by merely stepping into them and waiting for a really long time until the room clears by istelf, using no scripting.

One obvious one wold be a room full of roach queens, Beethro in one corner protected by a wall and a single puff vent in the opposite one. The queens slowly get converted to roaches, then the roaches slowly die.

Another way might be to set up a nearly stable system of adders, spike traps and queens that will keep going for a long time before slowly degrading.

Anybody got any other suggestions for an extremely long room solved by doing nothing?
03-07-2016 at 11:11 AM
View Profile Send Private Message to User Show all user's posts Quote Reply
Zaratustra00
Level: Master Delver
Rank Points: 107
Registered: 11-12-2004
IP: Logged
icon Re: Methods to create room that is only solvable via really long wait. (+2)  
Several snakes trapped in circular paths, with a single pressure plate on each path.

The snakes have different periods such that all the pressure plates are only un-pressed at the same time after a very long number of turns.

Then the doors open and an evil eye is lured onto a hot tile.
03-07-2016 at 12:50 PM
View Profile Send Private Message to User Send Email to User Show all user's posts Quote Reply
Lucky Luc
Level: Smitemaster
Rank Points: 1215
Registered: 08-19-2012
IP: Logged

File: Eternity 51 unfinished.hold (2.8 KB)
Downloaded 48 times.
License: Public Domain
icon Re: Methods to create room that is only solvable via really long wait. (+1)  
Long, loooong, or looooooooooooooooong?

If it's the latter, you might be interested in this topic. I haven't looked at all of them and most of them require doing other things than waiting, but if you want to create something ridiculously long, the method of choice seems to be a binary counter.

I've gotten curious after reading your post, and the 5.1 5.x engine allows for some pretty cool optimizations. I've found a pretty space-saving mechanism with roach queens / force arrows / pressure plates / fire traps. Note that I haven't done all the pp connections yet, because, let's face it, that's almost as boring as solving the room. However, if I were to do so, this room should take over 10^75 moves to complete. Ctrl+5 allows you to pass about 7000 moves per minute, but even so, this would result in waiting for over 10^65 years. In your face, Doctor!

(Note that, because I was so lazy, the room isn't currently solvable, but the concept should be clear)

If you just want annoying but realistic amounts of wait, your suggestions seem fine to me. Briar is another idea that comes to mind.

[Last edited by Lucky Luc at 03-07-2016 01:16 PM]
03-07-2016 at 01:06 PM
View Profile Send Private Message to User Show all user's posts This architect's holds Quote Reply
boodog
Level: Delver
Rank Points: 51
Registered: 05-02-2014
IP: Logged
icon Re: Methods to create room that is only solvable via really long wait. (0)  
Lucky Luc wrote:
Long, loooong, or looooooooooooooooong?

If it's the latter, you might be interested in this topic. I haven't looked at all of them and most of them require doing other things than waiting, but if you want to create something ridiculously long, the method of choice seems to be a binary counter.

I've gotten curious after reading your post, and the 5.1 engine allows for some pretty cool optimizations. I've found a pretty space-saving mechanism with roach queens / force arrows / pressure plates / fire traps. Note that I haven't done all the pp connections yet, because, let's face it, that's almost as boring as solving the room. However, if I were to do so, this room should take over 10^75 moves to complete. Ctrl+5 allows you to pass about 7000 moves per minute, but even so, this would result in waiting for over 10^65 years. In your face, Doctor!

(Note that, because I was so lazy, the room isn't currently solvable, but the concept should be clear)

If you just want annoying but realistic amounts of wait, your suggestions seem fine to me. Briar is another idea that comes to mind.

I was looking for looooooong, I realised my ideas were at best looong.

Cheers for your input. I can't actually see it though as it's not compatible with my DROD.

[Last edited by boodog at 03-07-2016 01:15 PM]
03-07-2016 at 01:13 PM
View Profile Send Private Message to User Show all user's posts Quote Reply
Lucky Luc
Level: Smitemaster
Rank Points: 1215
Registered: 08-19-2012
IP: Logged
icon Re: Methods to create room that is only solvable via really long wait. (+1)  
Yeah, sorry, should have mentioned it's created with a 5.1 beta version. If you really want to look at it, I guess you could download the current release candidate patch. Though I'm not really sure if it's worth it ;)
03-07-2016 at 01:23 PM
View Profile Send Private Message to User Show all user's posts This architect's holds Quote Reply
blorx1
Level: Smitemaster
Rank Points: 920
Registered: 07-18-2009
IP: Logged
icon Re: Methods to create room that is only solvable via really long wait. (0)  
Somewhere in that thread of really long rooms I tried that idea of semi-stable adders and roach queens. It took on the order of tens of thousands of moves, which isn't great, but it was funny to make.

____________________________
If you need to think outside of the box, then you didn't build a good enough box.
03-07-2016 at 02:13 PM
View Profile Send Private Message to User Show all user's posts High Scores This architect's holds Quote Reply
Keiya
Level: Delver
Rank Points: 73
Registered: 03-25-2012
IP: Logged
icon Re: Methods to create room that is only solvable via really long wait. (0)  
Hah, that reminds me. The concept of long-but-technically-beatable came up elsewhere, and Linguica built a Doom WAD that should take 10^100 years. They're using 55 doors that have cycle lengths of 4*(the first 57 prime numbers other than 3 and 5) seconds, arranged so you can only go past when they all go up at the same time.

Given the limited size of a DROD room I don't think you can use that method, though.

____________________________
636th Trapdoor Replacer

Official Hold Progress:
Click here to view the secret text

03-07-2016 at 08:45 PM
View Profile Send Private Message to User Show all user's posts Quote Reply
NoahT
Level: Smitemaster
Avatar
Rank Points: 1133
Registered: 06-17-2003
IP: Logged
icon Re: Methods to create room that is only solvable via really long wait. (0)  
An AE hold based on this idea which used snake loops was posted in Architecture back in 2004.

____________________________
And in the end, the love you take is equal to the love you make.

My stuff:
Click here to view the secret text

03-07-2016 at 09:32 PM
View Profile Send Private Message to User Send Email to User Show all user's posts High Scores This architect's holds Quote Reply
gregboet
Level: Delver
Rank Points: 46
Registered: 07-12-2015
IP: Logged
icon Re: Methods to create room that is only solvable via really long wait. (0)  
A discussion about rooms that take an incredibly long time to win, and nobody mentioned water skippers?

My most tedious victory ever was TSS, Darts, 1N2E, which has water skippers. There's a trick that helps you be reasonably efficient, but if you don't figure out that trick, it takes an incredibly long time, in my case over 2800 moves that I spent mostly just holding down the "." button. Of course it's not exactly the same as what you said, because I was throwing darts, not just waiting.
03-12-2016 at 06:33 PM
View Profile Send Private Message to User Send Email to User Show all user's posts Quote Reply
mrimer
Level: Legendary Smitemaster
Avatar
Rank Points: 5056
Registered: 02-04-2003
IP: Logged
icon Re: Methods to create room that is only solvable via really long wait. (+1)  
gregboet wrote:
A discussion about rooms that take an incredibly long time to win, and nobody mentioned water skippers?

My most tedious victory ever was TSS, Darts, 1N2E, which has water skippers. There's a trick that helps you be reasonably efficient, but if you don't figure out that trick, it takes an incredibly long time, in my case over 2800 moves that I spent mostly just holding down the "." button. Of course it's not exactly the same as what you said, because I was throwing darts, not just waiting.
That definitely sounds like a long time. However, this thread is about rooms that take a loooooooooooooooooooooooooooooooong time.

____________________________
Gandalf? Yes... That's what they used to call me.
Gandalf the Grey. That was my name.
I am Gandalf the White.
And I come back to you now at the turn of the tide.
03-12-2016 at 06:35 PM
View Profile Send Private Message to User Send Email to User Show all user's posts High Scores This architect's holds Quote Reply
Xindaris
Level: Smitemaster
Avatar
Rank Points: 1531
Registered: 06-13-2015
IP: Logged
icon Re: Methods to create room that is only solvable via really long wait. (+1)  
Personally, I think it would be interesting to build a room so that waiting around makes it done in billions of turns but the real puzzle is that the player can/has to "break" it so it takes less time to the point where it's solvable within a human lifespan.

____________________________
109th Skywatcher

Here are some links to Things!
Click here to view the secret text

03-12-2016 at 11:36 PM
View Profile Send Private Message to User Show all user's posts High Scores This architect's holds Quote Reply
Jeff_Ray...
Level: Smitemaster
Avatar
Rank Points: 962
Registered: 05-16-2005
IP: Logged
icon Re: Methods to create room that is only solvable via really long wait. (0)  
Xindaris wrote:
Personally, I think it would be interesting to build a room so that waiting around makes it done in billions of turns but the real puzzle is that the player can/has to "break" it so it takes less time to the point where it's solvable within a human lifespan.

But how can you even be sure that waiting would even work, if it takes more than a human lifespan to do so? :P

____________________________
I make Let's Plays too!
Click here to find out my LPs' progress, and find out what I plan to tackle next!

Currently playing:
Click here to view the secret text


My Holds:
-Completed:
Click here to view the secret text

-Work in Progress:
Click here to view the secret text

03-13-2016 at 08:13 PM
View Profile Send Private Message to User Send Email to User Show all user's posts High Scores This architect's holds Quote Reply
Xindaris
Level: Smitemaster
Avatar
Rank Points: 1531
Registered: 06-13-2015
IP: Logged
icon Re: Methods to create room that is only solvable via really long wait. (0)  
Well, the game is 100% deterministic, so you can actually "prove" it solves after some time and in the process calculate how long it will take.

____________________________
109th Skywatcher

Here are some links to Things!
Click here to view the secret text

03-14-2016 at 03:00 AM
View Profile Send Private Message to User Show all user's posts High Scores This architect's holds Quote Reply
Lucky Luc
Level: Smitemaster
Rank Points: 1215
Registered: 08-19-2012
IP: Logged

File: A Primates Eternity.hold (2.1 KB)
Downloaded 53 times.
License: Public Domain
icon Re: Methods to create room that is only solvable via really long wait. (+3)  
Sorry guys :blush

So I thought of a relatively space-efficient way to implement a prime timer today, and this is what I came up with. "Only" around 10^60 moves, so waaay beyond my previous effort, but an approach that hasn't been used in DROD before to my knowledge, so maybe still worth sharing. Also, it's actually (theoretically) solvable this time :)

This can obviously be optimized a bit, but I don't think it gets much farther than maybe 10^62.

Have fun!

(Also, I should probably note, inspired by Keiya's post, of course)

[Last edited by Lucky Luc at 05-30-2016 10:21 PM]
05-30-2016 at 10:17 PM
View Profile Send Private Message to User Show all user's posts This architect's holds Quote Reply
uncopy2002
Level: Smiter
Rank Points: 431
Registered: 07-28-2014
IP: Logged
icon Re: Methods to create room that is only solvable via really long wait. (0)  
Just making a guess, but maybe you can optimize it to place more briar passages if you place them diagonally instead?
05-31-2016 at 04:06 AM
View Profile Send Private Message to User Show all user's posts Quote Reply
New Topic New Poll Post Reply
Caravel Forum : Caravel Boards : General : Methods to create room that is only solvable via really long wait.
Surf To:


Forum Rules:
Can I post a new topic? No
Can I reply? No
Can I read? Yes
HTML Enabled? No
UBBC Enabled? Yes
Words Filter Enable? No

Contact Us | CaravelGames.com

Powered by: tForum tForumHacks Edition b0.98.8
Originally created by Toan Huynh (Copyright © 2000)
Enhanced by the tForumHacks team and the Caravel team.