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mrimer
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icon Re: TSS 5.1 (+1)  
I've made some minor fixes for 5.1 (see first post). I need to work with Skell to merge his and my changes over the past few months and make a new 5.1 beta build to confirm these fixes. I'd like to expedite the 5.1 release, since it's been dragging on, so I don't plan to fix up anything else for 5.1. Of course, we can immediately start working on more fixes for a 5.1.1 version after that.

So, I would like Skell and myself to fix up the issues mentioned as being fixed or implemented incompletely for 5.1, then release.

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[Last edited by mrimer at 12-24-2015 05:10 AM]
12-24-2015 at 05:08 AM
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NoahT
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icon Re: TSS 5.1 (0)  
I realize this is an old request, but is there any possibility of implementing this in a future 5.1 build?

Edit: Oops, the link should work now.

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[Last edited by NoahT at 12-24-2015 08:16 AM]
12-24-2015 at 07:57 AM
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Dragon Fogel
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icon Re: TSS 5.1 (0)  
You want to implement an error page?
12-24-2015 at 08:10 AM
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mrimer
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icon Re: TSS 5.1 (0)  
Yes, it's definitely a possibility.

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12-24-2015 at 01:31 PM
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mrimer
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icon Re: TSS 5.1 (0)  
Update: Skell and I have merged our code changes and I've generated a 5.1 patch on the private 5.1 beta board. Once that build has been vetted, I'll post it here for greater exposure. Once we've confirmed with confidence that no new issues have been introduced, we'll release 5.1!

This is one of the last prerequisites we've set up for releasing on Steam. Thanks, everyone, for your help in testing!

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01-12-2016 at 02:01 PM
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mrimer
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icon Re: TSS 5.1 (0)  
Here's patch 5.1.0.6345 for public beta testing of 5.1 code+doc fixes.

There are a few issues still being ironed out by Skell. After that, we'll be releasing 5.1!

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01-16-2016 at 08:39 PM
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disoriented
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icon Re: TSS 5.1 (0)  
It may be too much to make a special patch for the Mac 5.1 beta at this point, but if not, I could run through some testing for you.

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[Last edited by disoriented at 01-17-2016 01:36 AM]
01-17-2016 at 01:35 AM
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mrimer
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icon Re: TSS 5.1 (0)  
I don't have support for Mac patches in general yet, but maybe I can provide an updated binary.

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01-17-2016 at 03:21 PM
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icon Re: TSS 5.1 (+1)  
Super minor typo: In room 12N of the tutorial there is a scroll that says "Monsters usually change Beethro in a straight line" and I'm pretty sure it should read "Monsters usually *charge* Beethro in a straight line."

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[Last edited by Jordthro at 02-17-2016 06:42 PM]
02-04-2016 at 11:42 PM
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mrimer
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File: DROD5Patch5_1_0_6462.exe (1.7 MB)
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icon Re: TSS 5.1 (+1)  
Here's the latest 5.1 build (rev 6462). This build is practically a release candidate. Please help verify issues marked fixed on the Bugs board. Thank you!

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I am Gandalf the White.
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02-17-2016 at 03:34 PM
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mrimer
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icon Re: TSS 5.1 (0)  
Rev 6468, with fixes from issues resolved over the past two days. Please verify. Thank you!

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02-19-2016 at 02:26 PM
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mrimer
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icon Re: TSS 5.1 (0)  
Rev 6478, with a few more fixes included (build markers, NPC platform more assertion failure/crash).

This is a 5.1 release candidate. When the fixes marked on the bugs board have been verified, we can officially release 5.1! Thanks to Skell and to everyone for your help in getting 5.1 out the door. :thumbsup

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Gandalf? Yes... That's what they
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Gandalf the Grey. That was my name.
I am Gandalf the White.
And I come back to you now at the
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[Last edited by mrimer at 02-26-2016 03:48 PM]
02-26-2016 at 03:48 PM
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mrimer
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File: DROD5Patch5_1_0_6491.exe (1.7 MB)
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icon Re: TSS 5.1 (0)  
Rev 6491:

* Fixed hold copy scrambling/loss of level exit/warp destinations.
* Temporal clones can now be pushed through the tunnel; Added the tunnel sound effect when Temporal clone moves through a tunnel
* Stalwart will no longer turn when checking for a dagger step and not being able to move.
* Fixed storage leak: level entrance message texts weren't being deleted on hold deletion.
* Fixed docs for Scale in the image overlay section

This is a 5.1 release candidate. When these fixes have been verified, we can officially release 5.1!

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Gandalf? Yes... That's what they
used to call me.
Gandalf the Grey. That was my name.
I am Gandalf the White.
And I come back to you now at the
turn of the tide.

[Last edited by mrimer at 03-05-2016 03:55 PM]
03-05-2016 at 03:53 PM
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uncopy2002
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icon Re: TSS 5.1 (+3)  
Just confirmed that copying a hold in 6491 has the level entrances and exits link properly, as well as other 3 fixes.

I'm not sure how to confirm the storage leak bug, however. Is there any viable test on this one?
03-05-2016 at 05:02 PM
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Dragon Fogel
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icon Re: TSS 5.1 (+1)  
Not fixed and seems worth addressing: briar roots placed through the Build command or build markers will not grow, and clicking on them (which normally displays the number of turns before growth) crashes the game.

If there's no way to fix this quickly, I would recommend removing briar roots from the build list until the fix can be done. It seems the ability to build briar roots was only added in TSS, (I don't see it as an option in Gunthro) so there are relatively few published holds that could theoretically be affected by this fix. And I can only think of two TSS holds I haven't played all the way through (war22 and Troshian Grounds), and I don't recall any of the others placing briar roots with build markers or the build command.

[Fixed in rev 6493+6494 -- mrimer]

[Last edited by mrimer at 03-07-2016 02:38 PM]
03-05-2016 at 05:25 PM
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IQubic
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icon Re: TSS 5.1 (0)  
Can I use these .exe files on linux?

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03-05-2016 at 10:43 PM
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mrimer
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icon Re: TSS 5.1 (0)  
quote:
IQubic wrote:
Can I use these .exe files on linux?
These are Windows patches.

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03-05-2016 at 11:02 PM
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IQubic
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icon Re: TSS 5.1 (0)  
Any idea when the Linux version of 5.1 will be available?

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[Last edited by IQubic at 03-06-2016 09:22 PM]
03-06-2016 at 05:10 PM
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mrimer
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quote:
IQubic wrote:
Any idea when the Linux version of 5.1 will be available?
When we release 5.1.

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Gandalf? Yes... That's what they
used to call me.
Gandalf the Grey. That was my name.
I am Gandalf the White.
And I come back to you now at the
turn of the tide.
03-07-2016 at 02:37 PM
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mrimer
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icon Re: TSS 5.1 (0)  
quote:
uncopy2002 wrote:
I'm not sure how to confirm the storage leak bug, however. Is there any viable test on this one?
Only by examining the internal contents of the .dat file itself. You don't have to verify this one.

____________________________
Gandalf? Yes... That's what they
used to call me.
Gandalf the Grey. That was my name.
I am Gandalf the White.
And I come back to you now at the
turn of the tide.

[Last edited by mrimer at 03-07-2016 02:38 PM]
03-07-2016 at 02:37 PM
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mrimer
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File: DROD5Patch5_1_0_6494.exe (1.7 MB)
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icon Re: TSS 5.1 (0)  
RCB rev 6494:

* Briar (root + withered) build fixes.
* Be nice to CPU while exiting a level via stairs.

____________________________
Gandalf? Yes... That's what they
used to call me.
Gandalf the Grey. That was my name.
I am Gandalf the White.
And I come back to you now at the
turn of the tide.

[Last edited by mrimer at 03-07-2016 03:47 PM]
03-07-2016 at 03:47 PM
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mrimer
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icon Re: TSS 5.1 (+2)  
Thanks for verifying these fixes!

*gasp* Does this mean we're ready for an official 5.1 release? :)

I'll plan on creating official TSS 5.1 full+demo version installers and posting an announcement tomorrow!

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I am Gandalf the White.
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03-08-2016 at 12:49 PM
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IQubic
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icon Re: TSS 5.1 (0)  
quote:
mrimer wrote:
I'll plan on creating official TSS 5.1 full+demo version installers and posting an announcement tomorrow!


Hey, Mrimer, where's the 5.1 release post?

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03-10-2016 at 03:32 AM
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disoriented
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icon Re: TSS 5.1 (+1)  
They found one more bug to fix:
http://forum.caravelgames.com/viewtopic.php?TopicID=40806&page=0#404484

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03-10-2016 at 03:33 AM
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mrimer
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icon Re: TSS 5.1 (0)  
RCB rev 6497:

* Build marker display and tooltip fixes.
* Fixed: player should be allowed to be pushed into fluff babies (and die)

After these are verified, and if there's nothing else to fix for 5.1 and no regressions noted, I'll plan on making official release builds tomorrow. :thumbsup

____________________________
Gandalf? Yes... That's what they
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Gandalf the Grey. That was my name.
I am Gandalf the White.
And I come back to you now at the
turn of the tide.

[Last edited by mrimer at 03-11-2016 02:33 PM]
03-11-2016 at 02:32 PM
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uncopy2002
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icon Re: TSS 5.1 (+1)  
quote:
mrimer wrote:
RCB rev 6497:

* Build marker display and tooltip fixes.
* Fixed: player should be allowed to be pushed into fluff babies (and die)

After these are verified, and if there's nothing else to fix for 5.1 and no regressions noted, I'll plan on making official release builds tomorrow. :thumbsup


There's still one bug missing (gentryii cannot be pushed onto a weapon):
http://forum.caravelgames.com/viewtopic.php?TopicID=40836

I think this should be the last push-related bug that is known but not fixed yet, and for the sake of completeness it should be fixed as well.

[Last edited by uncopy2002 at 03-11-2016 04:59 PM]
03-11-2016 at 04:59 PM
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Dragon Fogel
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icon Re: TSS 5.1 (0)  
If you decide to do another version to fix the above bug, here are a couple of significant non-game-logic bugs. I'll leave it to your judgement whether they should be done right away or saved for the 5.1.1 patch that's apparently planned, but personally I think they're pretty important and I don't want them to get lost.

Clicking a tile with an evil eye overrides showing pressure plate/door connections, including if the eye is active: http://forum.caravelgames.com/viewtopic.php?TopicID=40877
Obviously makes it hard to interpret rooms where evil eyes start on pressure plates. There are enough of these rooms that I think this is the bigger issue.

Asking a question without giving any answer options results in a Yes/No prompt that you can't undo from: http://forum.caravelgames.com/viewtopic.php?TopicID=40896
This bug has less impact than the other one; the only published hold I know of that this affects is The Mining Business, and only on a question that you can avoid being asked entirely. But in my opinion, having any situation where undo doesn't work is a pretty serious problem.
03-11-2016 at 05:14 PM
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mrimer
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icon Re: TSS 5.1 (0)  
RCB rev 6500:

* Fixed: should be able to push gentryii heads onto the same weapon types as other monsters can be.
* Fixed: clicking on an evil eye should also show other room highlights based on that tile.

quote:
Asking a question without giving any answer options results in a Yes/No prompt that you can't undo from
This isn't a bug. I agree we should change this behavior, but it can wait until after the 5.1 release because it doesn't impact game logic.

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Gandalf? Yes... That's what they
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Gandalf the Grey. That was my name.
I am Gandalf the White.
And I come back to you now at the
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03-11-2016 at 06:12 PM
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uncopy2002
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icon Re: TSS 5.1 (+1)  
The Gentryii bug is only mostly fixed; pushing onto a caber still produces the bugged behaviour (can't push a gentryii onto it).

EDIT: It seems that nothing can be pushed onto a caber, so it's probably not an issue.

[Last edited by uncopy2002 at 03-11-2016 06:22 PM]
03-11-2016 at 06:20 PM
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mrimer
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icon Re: TSS 5.1 (0)  
quote:
uncopy2002 wrote:
The Gentryii bug is only mostly fixed; pushing onto a caber still produces the bugged behaviour (can't push a gentryii onto it).

EDIT: It seems that nothing can be pushed onto a caber, so it's probably not an issue.
Correct -- that's by design.

Okay, if no other new issues are called out by tomorrow, that's when I plan to release official 5.1 builds! :yay

____________________________
Gandalf? Yes... That's what they
used to call me.
Gandalf the Grey. That was my name.
I am Gandalf the White.
And I come back to you now at the
turn of the tide.

[Last edited by mrimer at 03-12-2016 12:58 AM]
03-12-2016 at 12:58 AM
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