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Caravel Forum : DROD Boards : Feature Requests : Several new Creature ideas
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DairmossX
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icon Several new Creature ideas (+2)  
Edit: each creature is in a new color :p

First: Blade Beast. I had thought of a creature that would take up a 3x3 square section. in the dead center of it is a black orb-like creature, and in every adjacent square would be a sword/ blade of sorts. Technically in this sense, they would be immortal to you, and ANY creature, slayers included. They would automatically kill anything they step over.

The only options to kill are to force them to move to a possition where they would hit a bomb, or to make them stand on a trapdoor (which unlike normal, because of the sheer weight of the monster, would collapse instantly under it)

To go with that, would be that if any sword is over a trapdoor when it falls, the trapdoor under the sword will collapse as well.

These monsters would have extreamly stupid movement, they only attack if there is a straight line directly twards you. and they wouldnt move diagonally. Brains also would not be able to control them.


Second: Mother Spider. 2x2 square visible black spider (that dies when you stab her, unlike rock giants) that have the ability to spawn spiders every 30 turns from all surrounding squares (gives the ability to produce 12 new spiders to a roach queen's 8)

this idea stems from building a spider based level that has a limit to the number of spiders you can place. She will run from you just as a roach queen will, but behaves in this fashion as a brain would command (will actively try to run from you, rather than back into a corner)


3rd: Jelly. Purple blob creature with no diagonal movement ability. has the ability to move over pits and water though, with one key feature. every square over a pit or water that they move, produces a substance that is so durable, that you can walk on it. it would be like a bridge builder, except the bridge would be a lot stronger. upon its movement back onto land, or, it being killed while still in air, the jelly becomes unstable, and will fall out after you step off, just like trap doors

after you seperate it at that "trap door" anything that is floating by itself will collapse like a bridge would.

movement of course would be equal to roach movement, and if a brain is available it will guide them across pits and water to you.


[Last edited by DairmossX at 10-02-2009 03:02 PM]
10-02-2009 at 02:32 PM
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larrymurk
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icon Re: Several new Creature ideas (0)  
DairmossX wrote:
Oh, and i posted in multi-color to show that each color is a diffrent creature

Well, thanks for pointing this out in a separate posting!

The Blade Beast seems somewhat interesting. It might be nice for the brain to affect it somehow. Maybe the brained one would move even when not directly above or to the sides of Beethro.
10-02-2009 at 03:00 PM
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DairmossX
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icon Re: Several new Creature ideas (0)  
:lol Fix'd.

i hadnt really worked out the movement details on the blade beast, i just sorta threw them together at the last moment, i suppose that sounded a lil stupid.

im open to suggestions on how it should move though.
10-02-2009 at 03:03 PM
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Someone Else
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icon Re: Several new Creature ideas (0)  
I like these ideas! I have to admit, I was put off a little by the colors, but that's probably just me. The jelly is a little confusing, but that Mother Spider seems like it'll actually make spiders a monster that we see occasionally! If you could clarify your ideas a little more, I have no doubt that they'd be brilliant.
10-02-2009 at 07:33 PM
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Jatopian
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icon Re: Several new Creature ideas (0)  
One could just put 4 roach queens together. I am not at all in favor of anything involving spiders, unless it's retroactively removing them from DROD. They are the worst element, worse than builders, worse than secret walls, worse than tar over trapdoors.

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10-02-2009 at 08:09 PM
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DairmossX
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icon Re: Several new Creature ideas (0)  
I will admit that spiders can be irritating, but only slightly more than roaches are. IMHO the worst creatures are seeps, especially in conjunction with roach queens and brains :unsure

Spiders add an intresting element to the roach concept, and i get a kick out of suddenly noticing a spider next to me that i couldnt see before.

after thinking about it for a while, i realized that because of its ability to collapse trapdoors, allowing the brain to control the blade beast might be a bad idea, as what if its on a platform where the only access is a single trap door pathway? the brain would cause it to cross the gap, collapsing the door, negating your ability to get to that area. maybe a newer kind of movement when a brain's around, but not directly hunting for you no matter where your at.

oh, and sorry to confuse about the multi-color :p.

"the jelly was a little confusing".

ok, lets try to clarify here to undo the confusion :p

they have the ability to go over water and pits exactly like wraithlings, but going over these areas leaves a purple trail that you can walk on. Movement pattern, unlike wraithlings, is snake-based. they're only one space long, but they cant turn around to attack. killing would be as simple as killing any other monster.

upon its death, or movement back onto land, the path dries, and behaves like trapdoors. diffrence being, you can leave trapdoors un-supported by land, these will fall if you seperate them from a land bridge.

does that make it easier to understand?

if not, i could make a mock-up room to show what heppens when it gets seperated?

[Last edited by DairmossX at 10-02-2009 09:45 PM]
10-02-2009 at 09:23 PM
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Jeff_Ray...
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icon Re: Several new Creature ideas (0)  
I think people are peeved out at spiders since they don't offer any puzzle potential save for being annoying (which isn't quite a puzzle itself)...

Also Blade Beast = 8-blade Wubblade? :P

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10-02-2009 at 09:45 PM
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DairmossX
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icon Re: Several new Creature ideas (0)  
Jeff_Ray... wrote:
I think people are peeved out at spiders since they don't offer any puzzle potential save for being annoying (which isn't quite a puzzle itself)...

Also Blade Beast = 8-blade Wubblade? :P

Yes, essentially. 8 blade-ed purple wubba that collapses trapdoors and kills anything everywhere.

[Last edited by DairmossX at 10-02-2009 09:47 PM]
10-02-2009 at 09:47 PM
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Sillyman
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icon Re: Several new Creature ideas (0)  
Jeff_Ray... wrote:
I think people are peeved out at spiders since they don't offer any puzzle potential save for being annoying (which isn't quite a puzzle itself)...

I think people are forgetting that they have a different orthogonal movement preference, which is a subtle difference but still important in some rooms.

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10-03-2009 at 12:53 AM
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icon Re: Several new Creature ideas (0)  
Sillyman wrote:
Jeff_Ray... wrote:
I think people are peeved out at spiders since they don't offer any puzzle potential save for being annoying (which isn't quite a puzzle itself)...

I think people are forgetting that they have a different orthogonal movement preference, which is a subtle difference but still important in some rooms.
It's mentioned on the site that they have roach behavior. Take a look at it here. It's not mentioned that they have a different preference in the TCB help files, so where are you getting this information from? :huh

I also checked this in-game. In all the situations I tested (brained and unbrained pathmapping), both the spider and the roach moved in the same exact pattern. Could you explain how they are different?

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10-03-2009 at 03:30 AM
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Rabscuttle
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icon Re: Several new Creature ideas (0)  
Sillyman wrote:
Jeff_Ray... wrote:
I think people are peeved out at spiders since they don't offer any puzzle potential save for being annoying (which isn't quite a puzzle itself)...

I think people are forgetting that they have a different orthogonal movement preference, which is a subtle difference but still important in some rooms.

I think you're thinking of seep.
10-03-2009 at 04:05 AM
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DairmossX
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icon Re: Several new Creature ideas (0)  
Roaches, Spiders, mud and tar babies all have the same movement logic. Evil eyes will also move in this pattern after they've seen you.

im not on my normal computer so i cant check to see if there is any other monster im missing that has the same movement logic.
10-03-2009 at 04:25 AM
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zex20913
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icon Re: Several new Creature ideas (0)  
I think that someone (DairmossX) has been playing some Zelda: Link's Awakening.

Blade beast akin to those things that zoom towards Link when he's in the same orthogonal direction.

Purple Jelly akin to the Turtle Rock flashing pathmaker.

Spider thing...maybe not enough Link's Awakening.

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10-03-2009 at 06:59 AM
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DairmossX
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zex20913 wrote:
I think that someone (DairmossX) has been playing some Zelda: Link's Awakening.

Blade beast akin to those things that zoom towards Link when he's in the same orthogonal direction.

Purple Jelly akin to the Turtle Rock flashing pathmaker.

Spider thing...maybe not enough Link's Awakening.

actually, not that big of a fan of Zelda anymore. More preference on much harsher games :p

Especially because im S.T.A.L.K.E.R. Shadow of Chernobyl and Clear Sky obessed.

hence why im trying to come up with a Hold that is based off of SOC :lol
10-03-2009 at 07:05 AM
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Someone Else
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DairmossX wrote:
after thinking about it for a while, i realized that because of its ability to collapse trapdoors, allowing the brain to control the blade beast might be a bad idea, as what if its on a platform where the only access is a single trap door pathway? the brain would cause it to cross the gap, collapsing the door, negating your ability to get to that area. maybe a newer kind of movement when a brain's around, but not directly hunting for you no matter where your at.
I think that the only difference to the brained movement that it should make would be that it avoids trapdoors and bombs.

oh, and sorry to confuse about the multi-color :p.
It's okay. As long as you have good ideas it doesn't really matter (other than the readability aspect).

they have the ability to go over water and pits exactly like wraithlings, but going over these areas leaves a purple trail that you can walk on. Movement pattern, unlike wraithlings, is snake-based. they're only one space long, but they cant turn around to attack. killing would be as simple as killing any other monster.

upon its death, or movement back onto land, the path dries, and behaves like trapdoors. diffrence being, you can leave trapdoors un-supported by land, these will fall if you seperate them from a land bridge.
Okay, that makes sense. It's a really evil idea. For that reason, I fully support it.
10-03-2009 at 06:45 PM
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Alberttox2
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machine-level: 2 square feet in both District 2 needs a square plate to another level cards. The second shows your level and age, it adds 300 years! :lol
But you are Super Hero :glasses

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10-05-2009 at 07:39 PM
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Alberttox2 wrote:
machine-level: 2 square feet in both District 2 needs a square plate to another level cards. The second shows your level and age, it adds 300 years! :lol
But you are Super Hero :glasses
Huh? What does this have to do with this thread? Did you mean to post this in a new thread? :huh

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10-05-2009 at 08:07 PM
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slimm tom
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12th Archivist wrote:
Huh? What does this have to do with this thread? Did you mean to post this in a new thread? :huh
Even then the message makes no sense at all.
10-05-2009 at 08:49 PM
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zex20913
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Oh, I get it. It's pull random words out of the dictionary day.

Goulash knob austere the moon tag.

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10-05-2009 at 08:56 PM
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Someone Else
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Alberttox2 wrote:
Rayguns!
Fixed.
10-05-2009 at 09:22 PM
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zwetschenwasser
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icon Re: Several new Creature ideas (+1)  
zex20913 wrote:
Oh, I get it. It's pull random words out of the dictionary day.

Goulash knob austere the moon tag.

You made me splurt milk out of my nose! Shame on you! :lol

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10-06-2009 at 02:46 AM
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zwetschenwasser wrote:
zex20913 wrote:
Oh, I get it. It's pull random words out of the dictionary day.

Goulash knob austere the moon tag.

You made me splurt milk out of my nose! Shame on you! :lol
...Splurt? :lol
That should be a word in the dictionary ( http://dictionary.reference.com/browse/splurt doesn't have it as a word).

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10-06-2009 at 03:00 AM
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Jatopian
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"spurt" seems to do what you want.

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10-06-2009 at 05:28 AM
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DairmossX
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icon Re: Several new Creature ideas (0)  
And here i was thinking that someone else had something intresting to add other than THAT comment :lol

[Last edited by DairmossX at 10-06-2009 10:43 PM]
10-06-2009 at 10:37 PM
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