It's a really neat hold, and I don't think I've been able to break anything. Movement order is indeed somewhat problematic since I can't click to see what moves when, but this is only really an issue in 6E, and at least the parallel stacks give a clue there. I can accept the unusual behavior of the boulder falling given their orthogonal limitation, but eye behavior is just weird.
While I like how health is used to measure efficiency, there's a bit of a problem in that a particularly inefficient player could run out of gas near the end. What makes this particularly nasty is that we can't just restore back to a previous room to do it better like in regular DROD; an autosave at the beginning of each might be nice so that I don't have to remember to do it manually.
For 8E, was I supposed to
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×clear out a bunch of room down below, unplug the hole, and start distributing boulders as they fall out of the central room?
I never did get 9E the "
right"
way; I could deal with the batch of three central diamonds falling through, but always had an extra isolated diamond somewhere or other. So I killed an eye myself, took the health hit (I really like the option of doing this, by the way), and moved on.
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