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Caravel Forum : DROD Boards : Hints and Solutions : Entropy : The Nature of a Man : 2 North, 1 West
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talund
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icon Entropy : The Nature of a Man : 2 North, 1 West (0)  
Having real trouble here. I can create a path that gets the goblin to the proper point but without fail, I hang the golem up near the goblin's end point. If I create a different path, it has to cross the golem's path and ends up headed to the golem end point except if I bring the goblin path around the upper right corner and back up to its end point when it becomes hung up on the upper right corner. HELP!
09-12-2008 at 08:32 PM
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Dischorran
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icon Re: Entropy : The Nature of a Man : 2 North, 1 West (+2)  
There are enough potential solutions to this room that it's difficult to give a precise walkthrough. However, there is one key element to making your paths here that was not in 1N1W that I think you might be missing:
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09-12-2008 at 08:53 PM
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talund
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icon Re: Entropy : The Nature of a Man : 2 North, 1 West (0)  
That was helpful advice but what a pain....
09-12-2008 at 10:50 PM
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Dischorran
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icon Re: Entropy : The Nature of a Man : 2 North, 1 West (0)  
Yeah, well, early builds used gel. Be thankful I changed it. ;)

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09-13-2008 at 12:21 AM
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Sandalo
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icon Re: Entropy : The Nature of a Man : 2 North, 1 West (0)  
Well, I'm not saying I need a demo... a screenshot with proper tar cutting would be enough....

I have problem understanding how brained monster react to orthosquare: it seems they don't like stepping on them, even if they could step without moving diagonally....


07-16-2009 at 08:29 PM
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CuriousShyRabbit
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icon Re: Entropy : The Nature of a Man : 2 North, 1 West (+1)  
A brain thinks that orthosquares are just like regular floor. If the shortest path from a monster to Beethro happens to go through an orthosquare, the monster goes that way. Sometimes, this will get the monster stuck, because the brain doesn't know that the monster can't step diagonally onto or off of an orthosquare. The brain might keep telling the monster to make a diagonal move when it can't.

If you look back at your solutions to 1W and 1N1W, you'll see that the brain's path from each monster to Beethro went diagonally through an orthosquare at the end.

In 2N1W, the main idea is the same. The brain guides each monster along the shortest path to Beethro. The difference is, the pressure plate where each monster will get stuck happens to be in the middle of the brain's pathmap, rather than the end. You will have to carve a path from the monster to its pressure plate, and then another path from an orthosquare adjacent to the pressure plate out to Beethro. The length of the total path to Beethro determines which monster goes where.

So, for the first monster, you need to total path to Beethro to be as straight as possible. The second monster's total path should have a little wiggle in it. And so on... Even though there will be orthosquares in each monster's total path to Beethro, it should not be necessary for any monster to actually step on one.
07-17-2009 at 12:39 AM
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