CuriousShyRabbit
Level: Smitemaster
Rank Points: 3171
Registered: 10-14-2006
IP: Logged
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Re: Entropy : The Nature of a Man : 2 North, 1 West (+1)
A brain thinks that orthosquares are just like regular floor. If the shortest path from a monster to Beethro happens to go through an orthosquare, the monster goes that way. Sometimes, this will get the monster stuck, because the brain doesn't know that the monster can't step diagonally onto or off of an orthosquare. The brain might keep telling the monster to make a diagonal move when it can't.
If you look back at your solutions to 1W and 1N1W, you'll see that the brain's path from each monster to Beethro went diagonally through an orthosquare at the end.
In 2N1W, the main idea is the same. The brain guides each monster along the shortest path to Beethro. The difference is, the pressure plate where each monster will get stuck happens to be in the middle of the brain's pathmap, rather than the end. You will have to carve a path from the monster to its pressure plate, and then another path from an orthosquare adjacent to the pressure plate out to Beethro. The length of the total path to Beethro determines which monster goes where.
So, for the first monster, you need to total path to Beethro to be as straight as possible. The second monster's total path should have a little wiggle in it. And so on... Even though there will be orthosquares in each monster's total path to Beethro, it should not be necessary for any monster to actually step on one.
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