Let's get this thread back on track! Rust7 has some work to do here.
Regarding room completability: I've got victory demos for 276 of the 277 rooms in this hold. Missing is Level 5: 1N5E, which is now impossible as bdwing pointed out. (I guess I missed that back when other changes were made to Level 5.)
* Rust7 needs to fix Level 5: 1N5E (This could be done by removing the green door at (35-36,18))
Regarding level completability: Even though it might be fun for architects to create backtracking problems to frustrate solvers, holds with backtracking problems are not allowed on the Holds board.
* Rust7 needs to fix the backtracking problem in Sand Palace (This could be done by making 2S and 2S2E unrequired)
* After Rust7 fixes Level 5, could a beta tester please replay the level to check that all its rooms are accessible.
Regarding the text: The puzzles in this hold just fill up the space, and take up my time. Nobody will think this hold is good because of the puzzles (except maybe Level 11). The story is its best chance to shine. I urge Rust7 to have the text proofread so that the story does shine.