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Caravel Forum : DROD Boards : Architecture : Arthopod War II ((Arthopod War I coming later))
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Dictator Reverus
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icon Arthopod War II (0)  
Hi, there introducing:

Arthropod War II

There is no Arthropod War I so don't look. Also AWII is not finished yet and won't be for quite a while.

Also I will need Character Custom Tiles for the game. Can anyone help?
Click here to view the secret text


There will not be a description for this. Rather, when I get hold of the Graphics I will make a trailer.

Note: For those who don't know, an Arthropod is a family of animals that includes everything and anything with an exoskeleton.

Currently # of levels: 4

____________________________
Since everybody keeps putting their holds in their signature, I decided to put my mod here.

Not sure if anyone actually clicks on these things though

[Last edited by Dictator Reverus at 12-19-2007 05:39 PM]
12-17-2007 at 11:54 PM
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Jatopian
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icon Re: Arthopod War II (0)  
"arthropod". And I would be surprised if you got free graphics without showing any progress on anything, particularly as we do not know you yet. Perhaps you could post some of what you have, despite the lack of graphics?

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12-18-2007 at 12:44 AM
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Dictator Reverus
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File: Arthropod War II Shareware.hold (43 KB)
Downloaded 55 times.
License: Public Domain
icon Re: Arthopod War II (0)  
Thanks for the spell-check. By the way, here it is.

The 'Bugway' level used to be considerable more complete, however it got accidentally deleted through a sheer stroke of stupidity. Edit: It has now been somewhat remade, and with considerabley higher quality.

I would give some points to the guy who makes me graphics, to be clear.

Edit: Updated the hold.
Edit2: Re-updated the hold.
Edit3: Re-Re-updated the hold. It is now shareware and are not going to see anything more till it's complete (except bug fixes).
Edit4: Fixed some bugs and such.

____________________________
Since everybody keeps putting their holds in their signature, I decided to put my mod here.

Not sure if anyone actually clicks on these things though

[Last edited by Dictator Reverus at 12-20-2007 03:33 PM]
12-18-2007 at 01:09 AM
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roach strangler
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icon Re: Arthopod War II (0)  
The architecture and environment are impressive, I must say for your first hold. This is your first right?
12-18-2007 at 01:34 AM
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Dictator Reverus
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icon Re: Arthopod War II (0)  
First posted. I played around with the editor for the time I had the Demo.

EDIT: I can't take all the credit. Much of the architecture is from my brother, including the slaves quarters.

____________________________
Since everybody keeps putting their holds in their signature, I decided to put my mod here.

Not sure if anyone actually clicks on these things though

[Last edited by Dictator Reverus at 12-18-2007 01:43 AM]
12-18-2007 at 01:39 AM
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Someone Else
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icon Re: Arthopod War II (0)  
The Port has a bug: the stairs leading on to the boat go back to the port. I would like to beta-test this hold, if it is going to be beta-tested. It looks interesting.

You also have a few scripting errors in Arachlin, such as characters appearing again there once they had left the room.

[Last edited by Someone Else at 12-19-2007 12:54 AM]
12-19-2007 at 12:51 AM
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Samuel
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icon Re: Arthopod War II (0)  
I like it. I think it is really good. Will you require voice acting in this hold?

____________________________
I believe in everything until it's
disproved. So I believe in fairies,
the myths, dragons. It all exists,
even if it's in your mind. Who's to
say that dreams and nightmares
aren't as real as the here and now?
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12-19-2007 at 02:13 AM
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Jeff_Ray...
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icon Re: Arthopod War II (0)  
Well, I think it's sorta silly to have the sequel out but not the prequel. Well, you can if you want, just why?

____________________________
I make Let's Plays too!
Click here to find out my LPs' progress, and find out what I plan to tackle next!

Currently playing:
Click here to view the secret text


My Holds:
-Completed:
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-Work in Progress:
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12-19-2007 at 11:17 AM
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Dictator Reverus
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icon Re: Arthopod War II (0)  
I'll fix those bugs. As for voice acting, not yet. Spiders and Roaches don't talk like humans or humanoid things. At best we would have clicking noises.

As for why I started with two instead of one, thats because
Click here to view the secret text


____________________________
Since everybody keeps putting their holds in their signature, I decided to put my mod here.

Not sure if anyone actually clicks on these things though

[Last edited by Dictator Reverus at 12-19-2007 05:20 PM]
12-19-2007 at 05:07 PM
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Tahnan
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icon Re: Arthopod War II (0)  
Dictator Reverus wrote:
As for why I started with two instead of one, thats because
Click here to view the secret text
Yeah, I noticed that. You might be treading on dangerous ground there; tread lightly.
12-19-2007 at 05:58 PM
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Dictator Reverus
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icon Re: Arthopod War II (0)  
I'm sorry to anyone I might offend. I am doing my best to leave out as many offensive things as possible. And as for a massive spoiler:
Click here to view the secret text


And also I will make a version in the future where you play from a roaches point of veiw.

____________________________
Since everybody keeps putting their holds in their signature, I decided to put my mod here.

Not sure if anyone actually clicks on these things though

[Last edited by Dictator Reverus at 12-19-2007 06:27 PM]
12-19-2007 at 06:26 PM
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Tahnan
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icon Re: Arthopod War II (0)  
It's not inherently offensive in any way; there're plenty of board games on the same theme, after all. Just, you know. Tread lightly.
12-19-2007 at 10:50 PM
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