Mr. Slice
Level: Disabled
Rank Points: 140
Registered: 10-26-2007
IP: Logged
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Sync With Speech (0)
When you are scripting, and doing a cut scene, and have a lot of speech or action,(Movement, Sword Turning, Etc,) you have to estimate the time of all speeches or actions together to make the correct amount of turns.
What about if you could automatically sync with that time-frame so you didn't have to estimate, and test, and test again? Here would be an example script.
Wait for entity at 21, 28 to 22, 31
Cut scene: 275
Speech Beethro: Okay.
Speech Beethro: Seems reasonable.
Speech Goblin : Good. Then it will be that.
Sync with speech: 11 turns
Move to 12, 16
Disappear
Cut scene: 0
End
Well, I don't know about if you ever had to estimate, test, and test again. But I have. And it would really take some time off of scripting.
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"To see or to hear is to know, but to
do is to understand"
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