Jatopian wrote:
I was unaware of this consensus, Tahnan... when was it reached?
Hey, I'm not a Hold Admin; I'm not speaking officially; I prefaced my remarks with "
I think"
. I could be wrong. (To clarify a modifier: when I said it's considered "
in general"
, I didn't mean "
most people consider these situations..."
, I meant "
people consider most of these situations"
, which is a little less suggestive of "
consensus"
, though I am still generalizing about people.)
It's simply my impression: speaking as an optimizer, one of the first things I check when I enter a room with tarstuff in it is whether there's a green door on the far side of the room I can enter onto; many rooms take hundreds of moves to hack through to a tar mother from the "
right"
entrance, but only a handful from the "
wrong"
entrance. So, insofar as I check that, I--and again, I'm speaking impressionistically here--often see a green door that's a space into the room, instead of on the edge, to prevent the player from exactly that kind of maneuver.
My reason for believing this isn't really considered a backtracking problem is that (a) it's common and (b) it's 100% clear to the player that backtracking won't be possible there. (Take a look at
L9: 1N2W, which is the room I assume he meant, since 2N1W doesn't have a northern exit. There's no question at all that, if you leave this room to the north with a tar baby still alive, you're not coming back south through it.)
EDIT: after posting, I realized we're probably better off discussing the general question, as opposed to the hold-specific question, elsewhere. I've posted
in Architecture, which is a better place to discuss whether this really is a backtracking issue.
[Last edited by Tahnan at 10-05-2008 07:17 PM]