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Caravel Forum : DROD Boards : Feature Requests : New scripting command (Glow)
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Banjooie
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icon New scripting command (Glow) (+1)  
Beethro gets a little light around him when it's dark. But what if I want an NPC to have one?

What if I want a slayer to glow bright purple in the dark? What if I just want a glowy light that moves around a dungeon?

That sort of thing. It'd be totally awesome if I could get all up in that.
06-15-2007 at 11:07 PM
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Jatopian
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icon Re: New scripting command (Glow) (0)  
For that matter, why does the player automatically have the little glowy light? Why not make that optional?

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06-15-2007 at 11:15 PM
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zonhin
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icon Re: New scripting command (Glow) (0)  
I like it.

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06-16-2007 at 12:13 AM
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Jeff_Ray...
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icon Re: New scripting command (Glow) (0)  
Jatopian wrote:
For that matter, why does the player automatically have the little glowy light? Why not make that optional?

Maybe Beethro carries a lantern with him?

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06-16-2007 at 01:46 AM
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NiroZ
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icon Re: New scripting command (Glow) (0)  
Jatopian wrote:
For that matter, why does the player automatically have the little glowy light? Why not make that optional?
So that you can still see where Beethro is going?
06-16-2007 at 05:02 AM
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Jatopian
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icon Re: New scripting command (Glow) (0)  
NiroZ wrote:
So that you can still see where Beethro is going?
But frequently what is 10 squares away is just as important.

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06-16-2007 at 05:09 AM
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Mattcrampy
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icon Re: New scripting command (Glow) (0)  
Jatopian wrote:
For that matter, why does the player automatically have the little glowy light? Why not make that optional?

I would assume to make it easy to see the player's avatar. As Beethro's the only thing the player directly affects, it's important to point him out and have him be extremely visible.

This is also why Beethro's a little more orange these days, so he stands out.

(What do player-driven fegundos do in dark rooms? Do they have a little halo too?)

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06-16-2007 at 10:35 AM
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