I had a dream about Green Slime roughly 3 weeks ago...
The way I thought it would work is that it would grow only from the corners, but then I thought it would be more interesting if it only grew from the flat bits and would produce slime babies when its stabilises (from the corners or where it can't grow), but then it would be hard to make an sort of algorithm that decides where the slime would if you have something like a 6 by 2, and you have two middle bits... (note: just worked out how it would work but it makes it rather nasty
)
I'm guess there will be a new sort of trapdoor.. I'm wondering, since trapdoors are alive, will there be spiked traps? If not - are there any new elements that directly kill Beethro?
Are any of the new monsters "
invincible"
? When I mean that, somewhat like how a wubba is.
I have so many questions, but they may be too direct, like;
1. water,
2. switch pads (like a teleport but something else has be on the pad and you switch positions),
3. a pushable that fills pits (might make a trapdoor),
4. an alligator (a monster really) that's in the water so you are reminded of Frogger,
5. orcs (or a purple goblin - seriously),
6. a potion that affects monsters.
7. fire, well an enemy that is on fire too, lights fuses, torches...
8. Since the introduction of melee arms enemies, the logical step up would be one has range...
9. Inventory. But a virtual one at that; like, for example, you get a key and it unlocks a door. Well, that the purpose of it, but I don't think it would be that explicit with "
doors"
and "
keys"
...
10. Beethro has a love interest...
Umm...
One last question - You will still have Jrth rooms styles plus and new styles in TCB. If I upgrade a JrtH hold to TCB I'm wonder it would like exactly the same (in terms of objects), unlike from AE to Jrth.
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