Well, I had a few ideas for this, actually.
The first one was that somebody (Radiant
) could post a level template containing only walls and the exit(s). It would be up to the level designer to finish the level from the template, using objects as they saw fit. One rule that could be used is that no one would be allowed to change what is already there. This way, all the levels have a similar feel and geometry to them, but the level and solution would vary but a large margin between each author. If there were, say, four to six level templates, everyone who was interested could make a level out of them, and those could be used in a level collection sharing a theme.
EDIT: Or better yet, everyone who participates makes their own template for everyone to use.
The second idea I had was to have a level design challenge where designers could only use a certain set of objects. For instance, one challenge could be: "
only objects from the Walls and Falling object sets may be used, except for Extending Walls and Flowstone"
. Personally, I do not like this approach as much, since the restriction of certain objects would seem somewhat arbitrary and unfair.
Alternatively, an object restriction could
force the use of an object. For example: "
this level must contain at least one Ice Block, Duplicator and Skull of Death"
. This could be good as well, since it could allow lesser-used mechanics to be used more often, but the downside to it is that there would be a sudden flood of levels with said mechanic in it.
____________________________
SubTerra
- Ultimate rank
- 2009 level design contest, 2nd place
[Last edited by Danjen02 at 03-21-2009 12:41 AM]