This hold has now been updated. Here's a list of all the changes:
×Comparing:
H1: King Pilchard VIIIs Dungeon.hold
H2: new/King Pilchard VIIIs Dungeon.hold
Hold last update time differ:
H1: Mon Jul 10 15:12:14 GMT 2006
H2: Mon Jul 10 15:12:16 GMT 2006
Castle Entrance: 2N: (7,0), Character: Script changed.
Script changed to allow backtracking. Lines
removed and
added:
Set Music...
If ... go to "clean":
Wait for clean room
Wait for player at (1,28)-(36,28)
Speech...
Wait for player at (1,27)-(36,27)
Set Music...
Speech...
Strike orb at (1,16)
Wait for clean room
Speech...
End
Go to "end"
Label "clean"
Strike orb at (1,16)
Label "end"
Castle - Ground Floor: 2N1E: Monster (Character) at (0,26) removed.
Character removed to allow backtracking. Script:
If ... go to "do nothing":
Wait for NPC at (1,30)-(1,30)
Strike orb at (1,29)
Strike orb at (2,30)
Label "do nothing"
Castle - Ground Floor: 1N1E: (18,16), Character: Script changed.
Modified script (added "
Wait for turn 10"
) for
forward-compatibility.
Lower Floor: 4N: (28,31), Character: Script changed.
Script changed to allow re-entry:
Wait for player at (18,14)-(18,14)
Strike orb at (0,31)
Speech...
End
Lower Floor: 5N: (37,29), Character: Script changed.
Script changed to allow backtracking:
If ... go to "N":
Wait for player at (15,0)-(22,0)
Wait for player at (37,29)-(37,29)
Wait while player is at (33,23)-(37,31)
Appear
Speech...
Move to (23,25)
Face direction clockwise
Face direction clockwise
Wait for player at (14,25)-(14,25)
Strike orb at (0,0)
Speech...
Move to (20,0)
Disappear
End
Label "N"
Strike orb at (0,0)
Lower-Mid Floor: 4N: Opaque layer (18,2): Yellow door (closed) / Yellow door (open)
Lower-Mid Floor: 4N: Opaque layer (19,2): Yellow door (closed) / Yellow door (open)
Lower-Mid Floor: 4N: Opaque layer (18,6): Yellow door (open) / Yellow door (closed)
Lower-Mid Floor: 4N: Opaque layer (19,6): Yellow door (open) / Yellow door (closed)
Lower-Mid Floor: 4N: Opaque layer (18,10): Yellow door (closed) / Yellow door (open)
Lower-Mid Floor: 4N: Opaque layer (19,10): Yellow door (closed) / Yellow door (open)
Inverted doors to allow re-entry from the south entrance.
Castle Challenges: 1N4W: Monster (Character) added at (0,26)
Added character to allow backtracking/re-entry. Script:
Wait while NPC is at (0,30)-(1,31)
Strike orb at (2,29)
Strike orb at (1,29)
Castle Challenges: 2N1E: Secret room status: 1 / 0
Room made non-secret so that the master walls can be dropped.
Castle Challenges: 1N1E: Opaque layer (12,1): Blue door / Master wall
Castle Challenges: 1N1E: Opaque layer (22,1): Blue door / Master wall
Changed blue doors to master walls to fix the "
secret room"
issue.
Upper floor: 2S: Transparent layer (37,30): Empty tile / Fuse
Added fuse to allow backtracking.
Upper floor: Entrance: Destination for stairs at (12,2)-(24,3) differs:
H1: End Hold
H2: Middle-Upper floor: 3N: (18,2,South)
Fixed buggy stairs.
H1: Unreferenced data file (RICOCHET.WAV)
H1: Unreferenced data file (SHEEPBAA.WAV)
H1: Unreferenced data file (TWANG6.WAV)
H1: Unreferenced data file (VASESMASH.WAV)
H1: Unreferenced data file (HOLYGRENADE.WAV)
Removed unused sound files.