Currently, if a monster is standing on tar (or mud) that becomes unstable, then the tar will not be removed.
This is due to a logic bug in the code:
unstable tar should only remain if a tar mother is on it. This will be fixed in 2.0.13.
NPC movement: NPCs should be allowed to move onto tunnels. This oversight will be fixed in 2.0.13.
Brain pathmapping: The tiles preplaced mimics/Halph are placed on were incorrectly being considered pathmap obstacles. Also, the tiles broken rock golems are on should no longer be considered a pathmap obstacle when the broken golem is destroyed by a bomb.
See here for original bug report.
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Gandalf? Yes... That's what they used to call me.
Gandalf the Grey. That was my name.
I am Gandalf the White.
And I come back to you now at the turn of the tide.
[Last edited by mrimer at 09-11-2006 06:52 PM]