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Latest Post |
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 | [Game logic, 5.2 Upcoming] plus some related game effects |
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06-21-2023 at 08:05 PM by mrimer |
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 | [Visual, 5.2 Upcoming] |
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 | [Interface, 5.2 Upcoming] |
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 | [Game logic, 5.2 Upcoming] Something I need |
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 | [Interface, 5.2 Upcoming] I will explain |
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 | [Interface, 5.2 Upcoming] Instead of forcing the 1:1 pixel windowed resolution |
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01-24-2023 at 09:06 PM by Kalin |
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 | [Interface] |
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02-02-2022 at 02:37 AM by melvin |
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 | Floor tiles which move monsters and Beethro |
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 | [Game logic] when the entrance is blocked by a tarstuff pool |
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11-29-2021 at 09:02 PM by Kalin |
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 | [Game logic, 5.2 Upcoming] Allow for scripting of complex characters, such as two moves per turn, post-move checking |
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11-08-2021 at 01:16 PM by Kalin |
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 | [Game logic, 5.2 Upcoming] |
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