---
Huge Update!---
I've finally got a
very tentative version of the final level fully built. But also some more stuff. Details:
-First Basement 1S1E has been tweaked once again. I think this version is finally one I'm actually happy with.
-
The custom weapon and shield both have graphics! This took a lot of work, and I think the sword still looks slightly wonky, but I'm happy enough to present them at least.
-The final level exists and is accessible.
--It involves a new level-wide gimmick that makes even the "
free"
fights matter quite a bit!
--I changed my mind about how to handle greckles in the final level, due to the sheer amount of them available to the player by then. There is an altar where you can pay a lot of them for stats that get given to
both brothers at once; it's only possible to afford it at most 3 times.
--Some balancing concerns led me to also add a tool that allows the player to freely switch to a "
wyrm weakness"
-giving accessory after reaching the final level.
---Since this also makes it quite possible to kill the serpent in Twisted Maze, I've added a scorepoint for doing so.
--The final level has two "
bonus bosses"
which are each accessible only by using a skeleton key (there are exactly two available in prior levels). Each bonus boss has a scorepoint tied to it.
--The actual end boss of the level-set also exists!
---There is a special mechanic with said end boss. If the brother fighting him dies, the other brother can show up and fight on, with the boss keeping the damage from the first one. But there is a "
good ending"
scorepoint only accessible if both brothers are alive!
----AND a "
best ending"
scorepoint if both brothers live
and both bonus bosses were killed.
This update comes with a request for some testing and feedback. I'm pretty happy with the design of the level overall, but I'm not very confident about the bosses' stats. I must admit, even using the "
stat transfer altars"
in 2S, I haven't yet managed to get the best ending myself. But I've been using some "
not ultra optimized"
test stats to start the level from, and haven't necessarily got the best route through the level, besides. Also, let me know if you think the serpent-killing scorepoint is dumb; I certainly could just remove it.
____________________________
109th Skywatcher
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[Last edited by Xindaris at 08-01-2024 04:27 AM]