Spoiler warning: I'm going to list a few of my own creations as favorites. I can't help it; I really do like them that much.
Monsters
Duplicator:
I just think the whole idea is neat.
Flower:
I've found
loads of cool puzzles for these guys. They can stand on shallows but not deep water; they can go against force arrows and crawl up onto walls! They just need the right motivation first. It seems like truly great flower puzzles, though, are largely about manipulating
other monsters so a flower will eat them in the right way.
Sparks/Antisparks:
These thread the line between being "
monster"
and "
contraption"
. They don't really care about Beethro the way most monsters do, but they
will kill him if he's not careful, and there
are ways to manipulate them. The fact is that regular DROD doesn't have any "
wall-crawling"
behavior whatsoever, so I feel these bring in a unique new thing in general just from that. Plus, the interaction of "
explode when you bring a spark and antispark together"
had quite a bit of potential. And I'll admit to feeling somewhat proud of the graphics for these; they have an animation and everything!
Flaming Fegundos:
I'm mostly just fond of the utter silliness of this idea, plus the fact that it adapts a phrase already in use in the Eighth. It turns a controllable or stationary fegundo into a highly explosive missile that lights any fuse it crosses!
Weapons and Other Superpowers
Pulse Cannon:
Fills lots of neat niches: A weapon-only pushable, a thing what kills both you and monsters; an alternative long-distance method to blow up explosives and activate orbs; an excellent evil eye-esque trap to keep a mobile player on their toes.
Jumping (e.g. the float feather):
It's hard to overstate just how much the ability to "
jump"
over single-tile gaps of water or pit in a single turn changes the entire design of the game. In addition to the obvious change in meaning for those types of terrain, it gives the player the ability to move 2 tiles at once in particular situations; it has amazing trapdoor puzzle potential; it's just great.
Contraptions
Blocks:
While I wouldn't call their aesthetics particularly
nice, I do feel like I managed something reasonably functional and distinct. I spent a very long time making these things work as well as they do, and while it's still...not quite...as well as I would like, I think the sheer puzzle potential is through the roof.
Wheels:
I'm proud of them. I like making twisted knotted mazelike things with these, but they're really better alongside some other custom element that plays well with them, to be honest.
Opals (from Avos's dungeon):
These look
really good, and they fill yet another otherwise unfilled niche of being
body-push only objects. I'd love to see these get a little more use, honestly.
[List incomplete; I'll edit more in later]
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[Last edited by Xindaris at 12-04-2019 06:34 PM]