Over the years,
a lot of super cool custom elements have been designed by various architects. Every now and then, I see an element that I'd like to use in one of my own holds. For convenience' sake, I figured it would be nice to have an overview of all custom elements so architects know which elements exist and how they might use them.
Below, you'll see the first version of the list. I hope that you will respond below with corrections and additions. I'll update this list regularly to keep it up to date with the correct and most recent information.
And, of course, I hope that this gives architects inspiration to re-use some of the old classic elements in new ways. Some of those elements really deserve it!
Note:
I assume that the original designers would be happy enough if a new architect comes along and wants to use their element. Several holds have even included element documentation for future use!
However,
always ask for permission if you want to use someone else's work, even when permission is already granted in the hold that contains the element.
It's polite and - perhaps - the original creator might be willing to help you to set up the element to work properly.
And remember:
always acknowledge the original designer of the custom element!
Rules
This list includes custom elements that are 'ready to use' for architects.
1) The elements should be mature enough to use (i.e. no major bugs).
2) No one-off scripting that only works for a single room setup will be included. Only elements that can easily and reasonable be used in other rooms as well.
3) This list is not intended as a general scripting reference topic or code snippet library. Elements that only have a very simple task to perform and that can be easily coded by each architect are not included.
4) I've made some of the best elements
green. For now, this is partly my personal preference.However, green elements tend to have good puzzle potential, are well-behaved and visually polished. I also put a 'crown award'(

) into the element name, for those of you who are not into colors. I hope that we can improve this 'top selection' together, to make it less of a personal preference.
Go check out those crowned elements if you've never seen them, also if you're not planning to do any architecture.
Work in progress (please help if you can!)
Click here to view the secret text
×Below is a list of NPCs that I have not yet managed to properly include. For most of these elements, I have not (yet) played the hold they appear in. I will try to work on this list in the future, but I can't promise it'll be a quick process.
So if you have played those holds and could help me with specifying the details, I'd be very grateful!
Thanks to Nuntar for pointing out most of these elements.
Monsters
Chronovore (hyperme,
Temporal Adventure)
Frankenstein's Wanderer (calamarain, A Strange Creature and Operation Frankenstein forum.caravelgames.com/viewtopic.php?TopicID=21614 ,
http://forum.caravelgames.com/viewtopic.php?TopicID=32335 ,
http://forum.caravelgames.com/viewtopic.php?TopicID=34815)
Warba (calamarain, Below Witherwood)
Weapons
Bubble gun (hyperme, Temporal Adventure)
Contraptions
Opal (GerAvos; Avos' Dungeon)
Float Feather (Xindaris, Beethro's awakening)
Holds that need scavaging for elements
Chance for Paradise (Crimson Moon). Also check out:
http://forum.caravelgames.com/viewtopic.php?TopicID=41963
Homeward Adventure (Jeff_Ray...)
Traps, traps, traps (Xindaris)
Monsters a-z
Click here to view the secret text
×Animated sword
Description: A moving sword that can cross water and pits. It first orients towards you, then moves in your direction. Will not cut/stab other monsters.
Creator: RuAdam
Original hold: Tower of Din
Architecture thread: http://forum.caravelgames.com/viewtopic.php?TopicID=36007
Usage notes: -
Black thing, Black matter & Black matter mother
Description: Black matter expands (if a mother is present) like tarstuff, but can't be removed. The black thing follows you through walls and obstacles and kills you. Can only be halted by black matter.
Creator: Lucky Luc
Original hold: Blackout
Architecture thread: http://forum.caravelgames.com/viewtopic.php?TopicID=40228
Usage notes: Usage permitted
Bombette
Description: A moving 'monster' that explodes when hitting other monsters or when it's still for one turn.
Creator: Nuntar
Original hold: Custom Element Compilation (not yet published)
Architecture thread: http://forum.caravelgames.com/viewtopic.php?TopicID=42159
Usage notes: -
Boulder crab
Description: Unkillable monster that only moves towards you when you turn your back at it.
Creator: RuAdam
Original hold: Tower of Din
Architecture thread: http://forum.caravelgames.com/viewtopic.php?TopicID=36007
Usage notes: -
Carrion beetle
Description: This monster can only be killed by a frontal stab, not by swiping with your sword. It will wait behind obstacles like a rock golem, but prefers diagonal movement, making it even more prone to get stuck.
Creator: Kallor
Original hold: Duncan the Graveyard Guard
Architecture thread: http://forum.caravelgames.com/viewtopic.php?TopicID=35051
Usage notes: -
Doppelganger / Duplicator
Description: Turns into any monster that moves near it.
Creator: Henri / Doom
Original hold: Custom Element Compilation (not yet published)
Architecture thread: http://forum.caravelgames.com/viewtopic.php?TopicID=42159
Usage notes: -
Earth golem & Control crystal
Description: Behaves like a rock golem, but when killed, it is revived every 30 turns for as long as a 'Control crystal' is present in the room. Note: this was scripted
before contructs were invented!
Creator: RuAdam
Original hold: Tower of Din
Architecture thread: http://forum.caravelgames.com/viewtopic.php?TopicID=36007
Usage notes: -
Entropic aumtlich
Description: They have no beam, but move two tiles per turn. They also kill monsters, briar, tarstuff and broken walls if they hit them.
Creator: Dischorran
Original hold: Lavender Levels
Architecture thread: -
Usage notes: Usage permitted
Flower (a.k.a. Floris Carnivorus Cannibalus)
Description: A flower will eat monsters coming within 1 tile of it. Will also eat Beethro.
Creator: The Second Sky official hold
Original hold: TSS
Architecture thread: -
Usage notes: Available for TSS owners on the download page
Ghost
Description: Ghosts move through the 'ceiling' of rooms and reappear in the same spot when Beethro moves to the next level.
Creator: Bent
Original hold: Ghostsmiters and
Ghostsmiters: Prequel
Architecture thread: http://forum.caravelgames.com/viewtopic.php?TopicID=40943
Usage notes: -
Guardian
Description: Stays in place untill Beethro stabs a monster. Will then move towards the killing spot and block the way like a wubba.
Creator: Dischorran
Original hold: Entropy
Architecture thread: -
Usage notes: Usage permitted
Hydra
Description: Snake that splits when stabbed in the middle.
Creator: Dying Flutchman
Original hold: The Island of Doctor More-So
Architecture thread: http://forum.caravelgames.com/viewtopic.php?TopicID=43899
Usage notes: Usage manual in post-mastery of hold
Leech
Description: Monster moving in (deep) water and on land.
Creator: Leylite / Chaco
Original hold: Custom Element Compilation (not yet published)
Architecture thread: http://forum.caravelgames.com/viewtopic.php?TopicID=42159
Usage notes: -
Lemming
Description: Lemmings move automatically in a fixed direction and gnaw through things and activate orbs. There are four varieties: 'straight', 'bent-tail' (turns when hitting an obstacle), 'baby' (resonds to Beethro's direction like a fegundo) and 'blue' (responds like a mimic to Beethro).
Creator: The Second Sky official hold
Original hold: TSS and
Rodents of Unusual Size
Architecture thread: http://forum.caravelgames.com/viewtopic.php?TopicID=38933
Usage notes: Available for TSS owners on the download page
Reverse mimic
Description: Moves and turns exactly opposite to Beethro.
Creator: Rabscuttle
Original hold: The Wrong Way (contest compilation)
Architecture thread: http://forum.caravelgames.com/viewtopic.php?TopicID=8362 (contest voting)
Usage notes: Check
here and
here. This was scripted in JtRH, and there are now much easier ways to achieve the same result.
Salamander
Description: The salamander moves only diagonally. Can move both on land and through water.
Creator: Jutt
Original hold: Salamander
Architecture thread: http://forum.caravelgames.com/viewtopic.php?TopicID=21649
Usage notes: Permission granted by Jutt. Check
this post.
Scared roach & torch
Description: Like a roach, but runs away when Beethro shines his torch at it.
Creator: The Second Sky official hold
Original hold: TSS
Architecture thread: http://forum.caravelgames.com/viewtopic.php?TopicID=38640&page=0#387104
Usage notes: Available for TSS owners on the download page
Temporal aumtlich
Description: Like an aumtlich, but when having two equal move options, it splits and takes both routes.
Creator: The Second Sky official hold
Original hold: TSS
Architecture thread: -
Usage notes: Available for TSS owners on the download page
Torus roach
Description: Like a roach, but can move 'across' the room edge to appear at the opposite edge. Like the room is a torus.
Creator: Insoluble
Original hold: Torus
Architecture thread: http://forum.caravelgames.com/viewtopic.php?TopicID=41528
Usage notes: -
Two-headed serpent
Description: Like a roach, but body-pushable.
Creator: Blorx1
Original hold: Custom Element Compilation (Not yet published)
Architecture thread: http://forum.caravelgames.com/viewtopic.php?TopicID=42159
Usage notes: -
Weeping angel
Description: Moves towards Beethro only when it can't be 'seen'. Comes with a 'torch' that determines what Beethro can see. The weeping angel is deadly, but not a required target.
Creator: Lucky Luc
Original hold: Blackout
Architecture thread: http://forum.caravelgames.com/viewtopic.php?TopicID=40228
Usage notes: Usage permitted
Weapons a-z
Click here to view the secret text
×Briar seeds
Description: Place briar roots on any tile.
Creator: Mauvebutterfly
Original hold: Custom Element Compilation (Not yet published)
Architecture thread: http://forum.caravelgames.com/viewtopic.php?TopicID=42159
Usage notes: -
Burrito
Description: After eating a burrito, Beethro can launch a roach across the room, when it's exactly behind him. By pressing special command and passing wind. I can't make this any nicer.
Creator: Kieranmillar
Original hold: Beethro Budkin's Big Burrito Butt Blast
Architecture thread: -
Usage notes: -
Darts & dart cannons
Description: Darts can be collected and shot to hit monsters at a distance. Cannons fire a dart every 5 turns.
Creator: The Second Sky official hold
Original hold: TSS
Architecture thread: -
Usage notes: Available for TSS owners on the download page
Dart/Arrow splitter
Description: Splitter makes new darts to pick up and use.
Creator: ?
Original hold: Custom Element Compilation (Not yet published)
Architecture thread: http://forum.caravelgames.com/viewtopic.php?TopicID=42159
Usage notes: -
Fire trap
Description: Place fire traps to kill monsters.
Creator: SDK / Disoriented
Original hold: Custom Element Compilation (Not yet published)
Architecture thread: http://forum.caravelgames.com/viewtopic.php?TopicID=42159
Usage notes: -
Hockey puck
Description: Kills all monsters in a straigth line when struck/pushed.
Creator: Dischorran
Original hold: Custom Element Compilation (Not yet published)
Architecture thread: http://forum.caravelgames.com/viewtopic.php?TopicID=42159
Usage notes: -
Hookshot
Description: Allows you to teleport towards the nearest wall or obstacle. When certain monsters are in the way, they teleport towards Beethro instead of Beethro moving. Also breaks crumbly walls.
Creator: Dischorran
Original hold: Lavender Levels
Architecture thread: -
Usage notes: Usage permitted
Net
Description: Catach monsters and release them elsewhere in the room
Creator: SDK / Disoriented
Original hold: Custom Element Compilation (Not yet published)
Architecture thread: http://forum.caravelgames.com/viewtopic.php?TopicID=42159
Usage notes: -
Pulse cannon
Description: Pushable canon that clears entire row of monsters. Also activates orbs.
Creator: Hyperme
Original hold: Custom Element Compilation (Not yet published)
Architecture thread: http://forum.caravelgames.com/viewtopic.php?TopicID=42159
Usage notes: -
Rocket launcher
Description: Hit monsters and orbs from a distance. Upon impact, the rocket explodes.
Creator: Hyperme
Original hold: Custom Element Compilation (Not yet published)
Architecture thread: http://forum.caravelgames.com/viewtopic.php?TopicID=42159
Usage notes: -
Contraptions a-z
Click here to view the secret text
×
Blocks
Description: Pushable blocks that can hold down plates. Several varieties that are 'self-moving' are available.
Creator: Xindaris
Original hold: Blockerture Science Laboratories
Architecture thread: http://forum.caravelgames.com/viewtopic.php?TopicID=39939
Usage notes: Usage manual in post-mastery of hold
Briar layer
Description: Small 'carriage' that - when pushed around - lays down mature briar.
Creator: Dischorran
Original hold: Lavender Levels
Architecture thread: -
Usage notes: Usage permitted
Dugonium
Description: Pushable 'mineral' that kills everything in a 3x3 square. Comes with bulldozers and control tokens for remote manipulation.
Creator: Dying Flutchman
Original hold: Dugonium
Architecture thread: -
Usage notes: Usage manual in post-mastery of hold
Fireball
Description: Deadly object that moves around, mimicking Beethro's moves. Comes in a 'light' (does not press plates) and a 'heavy' (does press plates) variant.
Creator: Chaco
Original hold: Fireballs
Architecture thread: http://forum.caravelgames.com/viewtopic.php?TopicID=19604
There's also an architecture topic for [url=]Fireballs expert by TFMurphy, but this hold seems to never have made it to an official hold.
Usage notes: Permission for use. Graphics and script in architecture thread.
Girkle gun (portal gun)
Description: Make girkle pairs with your girkle gun to hop from one spot to another one in the same room.
Creator: Mauvebutterfly
Original hold: Take five
Architecture thread: -
Usage notes: -
Oil barrel / flame / flaming fegundo
Description: Push the oil barrel to get a deadly flame. Also comes with a flaming fegundo that makes explosions.
Creator: Xindaris
Original hold: Immolation
Architecture thread: http://forum.caravelgames.com/viewtopic.php?TopicID=43552
Usage notes: Usage manual in post-mastery of hold
Water barrel
Description: Push the water barrel over to get shallow water.
Creator: Xindaris
Original hold: S A N D
Architecture thread: http://forum.caravelgames.com/viewtopic.php?TopicID=43374
Usage notes: Usage manual in post-mastery of hold
Architecture, tokens & potions a-z
Click here to view the secret text
×Chromatic goo
Description: When this element is present, tarstuff switches type when stabbed.
Creator: Dischorran
Original hold: Lavender Levels
Architecture thread: -
Usage notes: Usage permitted
Conveyor belt
Description: A conveyor belt moves beethro, monsters and objects around.
Creator: Crimson Moon
Original hold: Custom Element Compilation (Not yet published)
Architecture thread: -
Usage notes: -
Conway tiles
Description: These room elements act like walls, but they follow the Conway Game of Life rules and appear/disappear accordingly. Kill monsters (and Beethro) and remove regular walls.
Creator: Dischorran
Original hold: Lavender Levels
Architecture thread: -
Usage notes: Usage permitted
Dervish token
Description: When Beethro steps on the token, he will start to make a clockwise rotation after all his moves. This move is executed immediately (i.e. does not affect the move counter).
Creator: Dischorran
Original hold: Lavender Levels
Architecture thread: -
Usage notes: Usage permitted
Multi-use trapdoors
Description: Several types of trapdoors that drop when stepped off multiple times, or only drop when left orthogonally or diagonally.
Creator: Skell
Original hold: These trapdoors have been made available for architecture. There is no 'official hold' introducing them.
Architecture thread: Explanation topic including test hold and link to youtube stream.
Usage notes: Usage permitted
Roach potion
Description: When drunk, roach eggs appear behind Beethro on each turn.
Creator: Dischorran
Original hold: Lavender Levels
Architecture thread: -
Usage notes: Usage permitted
Wheel
Description: A 'switch token' that opens and blocks certain passages around crossing paths. Changes its state when activated to create multiple pass / hysteresis puzzles.
Creator: Xindaris
Original hold: The Wheelhouse
Architecture thread: http://forum.caravelgames.com/viewtopic.php?TopicID=43071
Usage notes: Usage manual in post-mastery of hold
Puzzles & miscellaneous a-z
Click here to view the secret text
×BirD
Description: Push same-colored birds together to finish the room.
Creator: Disoriented
Original hold: Beethro's Dream
Architecture thread: -
Usage notes: -
Gates / positive & negative orbs
Description: Open colored gates using 'charged' orbs.
Creator: Disoriented
Original hold: Beethro's Dream
Architecture thread: -
Usage notes: -
Kolby
Description: Player role. By default, you are disarmed. Your weapon appears only when a monster is adjacent.
Creator: Someone Else
Original hold: Kolby's Challenge and
Keep at Kisantury
Architecture thread: -
Usage notes: -
Ordvan
Description: Player role. Whenever Ordvan stabs a monster, it faces directly opposite afterwards.
Creator: Someone Else
Original hold: Ordvan
Architecture thread: -
Usage notes: -
Pixie
Description: Swap places with the pixie at any time with special command. The pixie always moves towards you.
Creator: Lucky Luc
Original hold: Custom Element Compilation (Not yet published)
Architecture thread: http://forum.caravelgames.com/viewtopic.php?TopicID=42159
Usage notes: -
Porthole
Description: Portal, implemented in a drod room. This is a complete editor to make your own portal levels.
Creator: RoboBob3000
Original hold: No published hold
Architecture thread: Version 19
Usage notes: Usage permitted
Robot pushers
Description: Direct all robots to their home tiles.
Creator: Disoriented
Original hold: Beethro's Dream
Architecture thread: -
Usage notes: -
Sokoban
Description: Push mirrors around as if they were Sokoban blocks.
Creator: jokokoe
Original hold: Architecture Salon
Architecture thread: http://forum.caravelgames.com/viewtopic.php?TopicID=40334
Usage notes: -
Sphere frontier
Description: You can pass doors, pits and firetraps by collecting the correctly-colored orbs.
Creator: disoriented
Original hold: Gardeviance
Architecture thread: -
Usage notes: -
Unstable propjection
Description: When Beethro steps on the appropriate token, a 'soldier' appears that mimics all Beethro's movements, but with a 5-turn delay. When the unstable projection's move is blocked, it explodes.
Creator: Dischorran
Original hold: Lavender Levels
Architecture thread: -
Usage notes: Usage permitted
____________________________
Autocorrect is
not my friend. Apologies for the typos.
[Last edited by Dying Flutchman at 12-04-2019 07:24 AM]