Thanks for testing, VIPCOOL!
Comments on your comments:
Tutorial: I don't see much reason to change it; if you've played it before, you can just skip past it anyway.
Gel Junkyard:
Entrance: That's intended.
2N: It was just random placement and a little good old tweaking to make it work.
1N1W: Did you notice the homage to TCB? A goblin, trapped, screaming 'Helps me, helps me!'...
1E: I agree it's slightly tedious; however the main puzzle is, once lighting the fuse, stopping the Gel from producing unkillable babies.
Chambers of Watching:
1S and 1S1W: That is intended. They are pretty pointless rooms; I'll redo them at some point. The main challenge is not letting the Adder eat anything, which unfortunately is quite easy.
1W: Be thankful I left the tunnels in. I think it's possible without them...
2E:
Click here to view the secret text
×You need to use the Eyes to trap the Serpents.
Click here to view the secret text
×I find it easier to leave some eyes asleep.
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I'm currently working on
Jerrik's Dungeon, an oldschool Hold for TCB.