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Im sooooo close to solving this room.
what i didnt know, but what i know now is...
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×the order of drinking the potions does matter!
my plan
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the structure is mad of mud.
placing all decoys that are supposed to cut gel
then placing the mimic
then placing decoys which are used to cut tar.
then switching simultaneousely with beethro form mud to gel and with the mimic from gel to tar
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×is the disarm token just a distraction?
can somebody post a link to a guideline or a tutorial about the internal mechanics of the game? especially in what order the moves are executed would be interesting for this room.