L6 thru 12 have already been addressed.
L6 1S1E, though annoying, is intentional due to the nature of the challenge, every other issue is fixed though.
L19 should be fixed, all issues
L26 challenge I tried to add, but it doesn't seem to work.
Can anyone explain why?
L28 I already have all the challenges exactly as I intended, as some rooms are basically impossible with the potion or too tedious otherwise.
Same deal with L29, the challenges only work for certain rooms and not the whole level
L30 1E challenge removed, as it was indeed easier
L32 level skip is intentional, because JtRH did the same thing
L34 2E challenge added and it works.
L35 1W: Halph is there for story purposes
L37: vision tokens added, and green doors added.
L39 typo fixed
L40: I tried but I can't get it to work with current DROD scripting.
Any ideas on the correct script?
L48 Entrance fixed and challenge added. Now it should be harder to do it from the east.
L51 Entrance: need help scripting it
L52 challenge: There doesn't seem to be a way to enforce killing a certain monster last AFAIK, is it perhaps done using "
Wait while entity"
in a specific order with if loops?
L58 thru 60 are hard enough without the challenge to me.
L63 fixed.
L64: Halph is there for story purposes.
L68: Unfortunately you cannot wait while entity type Serpent, even though you can for other monsters. Any help scripting this one?
L72 1E is intentional, for any puzzle the end doesn't always have to be the hardest
L73 all rooms toned down.
L84 1S challenge removed.
L87 Entrance doesn't have a door in front of the Slayer on my end.
L87 and L88 are intentionally designed the way they are, because even though it doesn't work well with demos and optimizers, it's exactly the same way JtRH level 22 was.
L89 I forgot to update the scroll to go with the style change. Fixed now.
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Please feel free to test the ultimate arena:
King Azb's Arena today!
[Last edited by azb at 04-11-2024 05:02 PM : Fix typos]