Mastered. Definitely enjoyed, some great rooms and the scripted elements were interesting.
There were a lot of things I noticed that should be changed (spelling, entrance issues, mostly), but on the whole, mostly minor stuff.
More detailed comments secreted. Hold text is
×Level Entrance DescriptionsClick here to view the secret text
×Prologue/Security GuardsClick here to view the secret text
×Level descriptions tend to have extra lines at beginning/end.
It was the same every time
"No wonder these bandits wanted this place, Beethro thought to himself."
Bandit hideoutClick here to view the secret text
×unorganized mess
VaultsClick here to view the secret text
×"I mean I did help the dungeon, (awkward phrasing) so I should be able to take something with me", Beethro thought. Though, that thought quickly disappeared.
filled with a new type of defence (or defense)
PrologueClick here to view the secret text
×Some scripted lines in hold have end punctuation, some don't, suggest being consistent here (applies to all levels)
Security guardsClick here to view the secret text
×1N: Good room, didn't use pressure plate at (6,20)
1N1E, 2N1E: High scores are trivialized if you enter from North. Liked 2N1E particularly, a good mix of execution and planning.
3N1E: Got some error beeps here, possibly a DROD bug/bug in script.
1E: A nice challenge of finding a good place to kill the construct.
1S1E: Fine construct room. Dagger token is obscured by force arrow. Backtracking problem if you enter secret before completing room, wouldn't necessarily prevent you from getting your hold on the Holds board (you could just enter Ghosts level), but still potentially annoying for some players.
2S: You don't need orb at (31,2) to escape. Doesn't break anything, just somewhat awkward.
TutorialsClick here to view the secret text
×Some extra lines at beginning of scrolls here.
Entrance: They wield a dagger and are skilled fighters, so they can kill you with their body.
1N: Scroll is not true, bandits can be quite deadly in groups (see that room in Vaults!) Also, room doesn't demonstrate scroll's concept very well.
2N: Scroll isn't quite true; they can move around small obstructions (if you stand in row 25 in this room, they'll pathfind around wall).
1E: Suggest standardizing capitalization of "Guardian", "source"
1N1E: Guardian Source felt more reddish to me, possibly just me
to disable and kill Vault Guardians.
Second scroll is wrong, guardians may be required to complete a room, they just don't have to be killed.
when all Vault guardians are dead.
2N1E: All sources have to be destroyed for Vault guardians to die.
3N1E: If a Vault guardian's path to you
Northern scroll was very confusing, took a while to solve this room. Backtracking issue here if you reenter tutorial after finishing it.
Bandit hideout
Click here to view the secret text
×1E: He got past the the security gates?
2E: accidentally kill each other
while it's moving forward
1N2E: Only one bandit is needed to kill the wraithwings, could make a good challenge.
1S1E: A bit of trial and error here, somewhat annoying
2S1E: You might be able to lure two bandits into trap, but not a big issue, I think. Dagger token obscured by arrow.
2S2E: Good challenge. Tokens obscured by arrow.
3E: I will not let you take this dungeon (feels awkward)
1N3E: Okay horde room, possibly a bit easy.
2N3E: Orb doesn't need to be hit, not too big of a deal.
1S: Doesn't feel different enough from 1S1E. Backtracking issue from 2S, cannot escape.
VaultsClick here to view the secret text
×1W: Good room, a bit of manipulation
1N1W: Deleting this room is an option, but I've found another option. It's possible to complete the room opening and closing each of the four doors once. Enforcing this would make the room substantially easier, but reasonable. See demos.
1S1W: Didn't use mirrors
1E: Good room. Possible scripting bug, see demo around turn 115.
1N1E: Liked the lynchpin of stopping two guardians at once, nice!
1S1E: Simple yet fun room, good
2S: Challenging horde room, required an unusual starting orientation.
3S: Tough, took some trial and error.
That was definitely strange.
have I seen something
Anyways, I better make it back (suggest replacing "make it back" with "return")
Attached a set of demos.