Hi Erik,
Thank you for your kind words. I feel really honoured to be noticed by the founder of DROD
I can understand that it may look that way from the outside, but the project's growth is not at all out of control. It's due to three main factors. Firstly, there is a
huge number of elements in the game. We decided right from the outset that (if possible) we wanted a hold that introduced every element, not just with scrolls saying what it does, but with a proper puzzle level like those in the main games, giving the player the chance to see how the element works (and combines with others) in genuine puzzles. In other words, the hold should do roughly the same job as JtRH, TCB and TSS combined, which requires it to be comparable in length.
Secondly (and this is the main part we didn't anticipate in advance), about halfway through, the average size of levels being contributed to the project went up substantially. That was partly due to new architects joining the project, and partly because late-game elements have a greater number of previously introduced elements they can combine with. Also, this was the stage when it really became clear the hold was going to go the full distance, so we were having a lot of fun making devious puzzles with each element
And finally, because of the long development time and large number of contributors, we ended up with a lot of ideas for secret and bonus levels we could fit in -- we remembered from TSS's release how well these had been received. This was always on the understanding that completing the main structure was the most important thing, and bonus level were only if we had time. However, towards the end when most or all of the remaining main-structure levels were claimed, it was good that we had bonus levels available for other architects to work on so that we could keep everyone involved and motivated.
Anyway, to answer your question. The least we'd have to have to consider this a finished hold would be:
* Complete the five "
essential"
levels I mentioned in my last post. These are three element levels, one of the tier exams, and the final boss level.
* Hold-structural aspects: remaining level intro texts and story cutscenes, including the hold ending.
* Testing and feedback for levels posted in 2017/18.
Everything else is inessential, but given that the above will take some time anyway, it's likely we will get a couple more bonus levels in during this final phase in any case. (For reasons I won't go into, related to the specific structure we have given to integrating bonus levels into the hold, there is a particular number of bonus levels I'd like to have in the ideal case, and I think it's reasonable at this point to hope we can make that goal.)
So I'm being as ruthless as I can

At this point, September is the earliest point it's reasonable to set as a final deadline, but now I really believe we can make it by then. And I am so excited at the possibility of finally getting this finished
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50th Skywatcher