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Fang
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Smiting intensifies.

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05-27-2014 at 04:47 AM
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Neather2
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Pinnacle wrote:
99.05%!

We've finally crossed the 99% barrier!

I'm closer than you think!
[Pit Thing]

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Conspiracy, my new hold, has just been released.
05-27-2014 at 07:51 AM
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rman
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Method 1: 662 days (August 3, 2012 to May 27, 2014) ÷ 85.55% (13.5% to 99.05%) = 7.738 days/% (previously 7.647)
⇒ end in 7 days, i. e. on June 3, 2014 (previously May 26, 2014).

Method 2: 762 days (April 25, 2012 to May 27, 2014) ÷ 99.05% (0% to 99.05%) = 7.693 days/% (previously 7.614)
⇒ end in 7 days, i. e. on June 3, 2014 (previously May 26, 2014).

Method 3: 553 days (November 20, 2012 to May 27, 2014) ÷ 83.05% (16% to 99.05%) = 6.659 days/% (previously 6.558)
⇒ end in 6 days, i. e. on June 2, 2014 (previously May 25, 2014).

Method 4: 209 days (October 30, 2013 to May 27, 2014) ÷ 11.95% (87.1% to 99.05%) = 17.490 days/% (previously 17.281)
⇒ end in 17 days, i. e. on June 13, 2014 (previously June 10, 2014).

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05-27-2014 at 09:52 AM
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mrimer
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I'd like to apologize again for the perceived delays. Though we haven't provided a concrete release date, I do acknowledge that taking pre-orders implies in the general mind that we are close to a release. I am very sensitive to this fact and the dev and beta teams can attest that I am constantly saying that I'd like to get the game out the door asap. I appreciate everyone sharing their thoughts on this. I'm not surprised in the least by what's been expressed, and I appreciate everyone's understanding.

I can say that we *are* close, and the release is not being delayed due to extra features or because we suddenly got lazy. One, I had a disaster in my house in April and that pushed things back about a month. I'm still working on completing repairs and getting things back to normal, in fact. It's been a grueling process. Besides that unforeseeable circumstance, there have been issues uncovered here and there that are best addressed before release instead of after. Not major issues or anything dramatic or anything that players should be alarmed about or even would be particularly interested in. Just your usual development and QE processes like "this room needs to be tweaked" or "something's missing here" or "this UI component is too slow." There are only a handful of these left at this point, and I think the teams are making a great effort at doing the Right Thing, and I'd guess that everyone would agree that TSS beta testing has gone a lot more smoothly than testing has in the past, and we're expecting that the release should go more smoothly than for our prior games. Please be patient. There is work going on each day to finish the game and ensure any and all issues that are more serious than obscure and minor cosmetic glitches are resolved. I can say that if you've liked the past games, you're really going to love TSS.

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Gandalf? Yes... That's what they used to call me.
Gandalf the Grey. That was my name.
I am Gandalf the White.
And I come back to you now at the turn of the tide.

[Last edited by mrimer at 05-27-2014 06:16 PM]
05-27-2014 at 06:03 PM
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disoriented
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All is forgiven if the Mac, Win, Linux versions come out the same day. :)

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05-28-2014 at 12:35 AM
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Jeff_Ray...
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Finally, I get to do this!

99.1%! :D

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05-30-2014 at 05:20 AM
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coppro
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Speaking of much-anticipated time-sink releases I worked on, I'm just going to flee from the mob now. :shifty

I'm just helping people pass the time, I swear!

[Last edited by coppro at 06-01-2014 08:28 AM]
06-01-2014 at 08:28 AM
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karlpopper
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Giddy at conquering Flood Warning ..... but Nethack, wow, just wow! I never knew it still lives.

I just had an old (but vivid) memory of going to see the sysadmin and he was hunched over a VT100.

He said "Hold on a minute, there may be purple worms here, and you can't move quickly down on level 22" I wonder what happened to that guy.

I think that that was Rogue for VMS on a VAX780.

So, I've just noticed .... JtRH had 25 levels, was that an homage to Rogue?

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06-01-2014 at 09:20 AM
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Pinnacle
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Is the June 8-15 release estimate still accurate?

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06-02-2014 at 01:06 AM
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TheEpickz98
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Pinnacle wrote:
Is the June 8-15 release estimate still accurate?

I hope your right, I got exams this week, and it would make a perfect present!
06-02-2014 at 02:32 AM
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mrimer
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karlpopper wrote:
So, I've just noticed .... JtRH had 25 levels, was that an homage to Rogue?
Inasmuch as I remember, we did that to go with the 25 level status quo in KDD. And we know why KDD grew to 25 levels. If you aren't sure, we'll remind you in TSS. I've made multiple early games that had 25 levels in them. Probably because KROZ had 25. And who knows why KROZ had that many. The dungeon's levels in each KROZ game grew incrementally also. I blame the Rooted Empire.

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Gandalf? Yes... That's what they used to call me.
Gandalf the Grey. That was my name.
I am Gandalf the White.
And I come back to you now at the turn of the tide.

[Last edited by mrimer at 06-02-2014 07:23 AM]
06-02-2014 at 07:04 AM
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mrimer
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Pinnacle wrote:
Is the June 8-15 release estimate still accurate?
It's still possible. We are still actively working on finding and fixing new issues as we spot them, so we can't promise a firm date yet. I'm basing each estimate off what I know at that moment in time, and that information is continually changing.

To give you an idea of the activity going on, here's a list of work done during the past week alone in the 5.0 engine:

* Fixed a crash involving certain types of monster kills.
* Tweaked the new room styles.
* Added several new scripted music options.
* Added many new tile graphics.
* Fixed a cosmetic glitch in the new Puzzle Mode display option.
* Tweaked a new sound effect.
* Room editor improvements related to level entrance tiles.
* Now can click on gentryii to see how long they are.
* Fixed hold export bug.
* Added more sound effects and designed how they interact with preexisting ones.
* Fixes to mostly obscure temporal mechanics logic.
* Tweaks to NPC weapon handling.
* Fixed a false error message that appears in drod.err.
* Minor porting fixes.

Omitting just about any of these would have led to sad feelings of varying degrees down the road. I'm glad this work is being done.

Above, I haven't mentioned anything about some new issues and suggestions that came up for the TSS hold, but we're going through several of those as well. We want version 5.0.1 to have as few changes with as minor an impact on players as possible.

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Gandalf? Yes... That's what they used to call me.
Gandalf the Grey. That was my name.
I am Gandalf the White.
And I come back to you now at the turn of the tide.

[Last edited by mrimer at 06-02-2014 07:22 AM]
06-02-2014 at 07:18 AM
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TripleM
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mrimer wrote:
* Fixed a cosmetic glitch in the new Puzzle Mode display option.
:huh
06-02-2014 at 08:07 AM
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Kwerulous
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99.15%!
06-02-2014 at 08:23 AM
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Doom
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TripleM wrote:
mrimer wrote:
* Fixed a cosmetic glitch in the new Puzzle Mode display option.
:huh
It's likely referring to this (also relevant poll)

I know I wouldn't mind a grid in some of those holds that don't use regular floor tiles.
06-02-2014 at 09:34 AM
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Nuntar
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0.8% to go!

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06-04-2014 at 06:26 AM
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mrimer
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What was done: Multiple tweaks to the TSS hold and added several more new sprite tiles to the engine.

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Gandalf? Yes... That's what they used to call me.
Gandalf the Grey. That was my name.
I am Gandalf the White.
And I come back to you now at the turn of the tide.
06-04-2014 at 02:36 PM
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leadleaf
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[Bar Watching Intensifies]
06-05-2014 at 01:46 PM
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Fang
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leadleaf wrote:
[Bar Watching Intensifies]
[Eagerness Intensifies]

I'm not lying. I'm actually having goosebumps right now thinking about the gigantic amount of things to see, do and enjoy in the game. And I bet whatever I imagine isn't even half of it, which makes me imagine more, and then that's also probably not even half of it, so it's a vicious circle and it goes on forever. Just like the game. TSS could stand for "The Sensational Smiting" too. Or "Today's Sagacious Serendipity", for the day of its release.

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06-05-2014 at 02:45 PM
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mrimer
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I agree there is a ton of good stuff in the game. I don't want this to be like waiting for "The Phantom Menace," however, which was a letdown from unreasonably high expectations. But, hopefully our game will be better :P

Update: many more tweaks made to the TSS hold

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Gandalf? Yes... That's what they used to call me.
Gandalf the Grey. That was my name.
I am Gandalf the White.
And I come back to you now at the turn of the tide.

[Last edited by mrimer at 06-05-2014 05:18 PM]
06-05-2014 at 05:17 PM
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bomber50
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99.25%!
06-06-2014 at 12:04 AM
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disoriented
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bomber50 wrote:
99.25%!

I think June 13 (Friday the 13th) is as good a day as any to hit 100%...

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06-06-2014 at 01:15 AM
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mrimer
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Latest work:
* fixed a couple longstanding bugs, including a crash, present in 4.0.
* added several dozen more tile sprites. Done with all the art!

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Gandalf? Yes... That's what they used to call me.
Gandalf the Grey. That was my name.
I am Gandalf the White.
And I come back to you now at the turn of the tide.
06-06-2014 at 07:18 AM
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rman
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Method 1: 672 days (August 3, 2012 to June 6, 2014) ÷ 85.75% (13.5% to 99.25%) = 7.837 days/% (previously 7.738)
⇒ end in 6 days, i. e. on June 12, 2014 (previously June 3, 2014).

Method 2: 772 days (April 25, 2012 to June 6, 2014) ÷ 99.25% (0% to 99.25%) = 7.778 days/% (previously 7.693)
⇒ end in 6 days, i. e. on June 12, 2014 (previously June 3, 2014).

Method 3: 563 days (November 20, 2012 to June 6, 2014) ÷ 83.25% (16% to 99.25%) = 6.763 days/% (previously 6.659)
⇒ end in 5 days, i. e. on June 11, 2014 (previously June 2, 2014).

Method 4: 219 days (October 30, 2013 to June 6, 2014) ÷ 12.15% (87.1% to 99.25%) = 18.025 days/% (previously 17.490)
⇒ end in 14 days, i. e. on June 20, 2014 (previously June 13, 2014).

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06-06-2014 at 01:00 PM
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Pinnacle
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.75% to go, but remember that not every hundredth of a percentage point (permyriadage point?) is equal.

mrimer (in the Illumination thread) wrote:
Yes, we have concrete stuff in mind for the last 1.05%. 0.4% is for the last beta testing and hold design fixes. 0.3% is for final coding, bug fixes and RCB builds. 0.2% is for preparing and vetting the demo version of TSS. 0.15% is for press releases, the Illumination, and making TSS live!

The first two categories are the more unpredictable ones, so the bar will most likely continue to creep up slowly until 99.65%, then accelerate from there. The final 0.15% will probably be a single increment. A late June release seems likely.

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Twice (adv.): Once too often.
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06-07-2014 at 12:13 AM
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mrimer
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I'm hoping to make an RCB and a demo build this weekend.

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Gandalf? Yes... That's what they used to call me.
Gandalf the Grey. That was my name.
I am Gandalf the White.
And I come back to you now at the turn of the tide.
06-07-2014 at 12:49 AM
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Godot23
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mrimer wrote:
I'm hoping to make an RCB and a demo build this weekend.

:look kinda embarrassed to ask this, but what is a RCB build?

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06-07-2014 at 12:52 AM
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Pinnacle
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Godot23 wrote:
mrimer wrote:
I'm hoping to make an RCB and a demo build this weekend.

:look kinda embarrassed to ask this, but what is a RCB build?

Release Candidate Build. It's basically the build that could potentially be the final one, it just needs to go through one last round of testing before it goes live.

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Once (adv.): Enough.
Twice (adv.): Once too often.
~Ambrose Bierce, The Devil's Dictionary

[Last edited by Pinnacle at 06-07-2014 12:59 AM]
06-07-2014 at 12:57 AM
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Godot23
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Pinnacle wrote:
Godot23 wrote:
mrimer wrote:
I'm hoping to make an RCB and a demo build this weekend.

:look kinda embarrassed to ask this, but what is a RCB build?

Release Candidate Build. It's basically the build that could potentially be the final one, it just needs to go through one last round of testing before it goes live.
Ok I get it. Thanks!

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Everything is red
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06-07-2014 at 01:01 AM
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BlueFlower
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mrimer wrote:
I'm hoping to make an RCB and a demo build this weekend.

I have some ideas to speed this up. It probably sounds quite greedy, but, the RCB can only be available to the Deluxe Purchasers, to be clear, it included the music, and it had to be purchased 2 or more weeks ago.


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?????
06-07-2014 at 01:26 AM
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