Snacko
Level: Smiter
Rank Points: 448
Registered: 06-08-2006
IP: Logged
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Re: So what are you looking forward towards in 2010? (+1)
BlazBlue: Calamity Trigger: Sure, it's already out, and it came out in 2009, and I already have more than a dozen hours logged online, but I've only played three of the twelve characters and with its expansive story mode, incredible balance, superb combo system, unlockable Astral Heats, feature heavy online play and gameplay that makes playing SFIV feel like drinking out of the gutter when you could be drinking fine wine, it should keep me playing long after I move to the land of snow, Cabot and Ben & Jerry's.
Metal Gear Solid: Peace Walker: Portable Ops continued the story of MGS3 fairly well, but suffered the same problem that game did: the story didn't really connect with the rest of the series until MGS4. Kojima has assured fans that Peace Walker will fill in the blanks, explaining how Big Boss founded the first Outer Heaven, long before his vision was corrupted by two angry old men.
Whatever Nippon Ichi feels like making next: La Pucelle: good. Disgaea: great. Phantom Brave: Awesome. Makai Kingdom: Nearly awesome. Disgaea 2: Beyond Awesome. Soul Nomad: Bizarrely awesome. Disgaea 3: Absolutely amazing. XEdge: Slightly less than awesome. Ever since the PS2 generation began, Nippon Ichi has developed and published some of the most creative and addictive strategy games ever made. Some (like Bobpie) say that it is simply influenced too much by its homeland. Sadly, these people (people like Bobpie) simply assume that anything foreign that doesn't take itself seriously needs to be Japanese, and Conservatives (like Bobpie) view it is a threat. Don't listen to them, Nippon Ichi is not only a great company, but they are also the only people who really used next-gen power as it should be used (in Disgaea 3 the graphics are clearly PS2 quality, maybe even PS1 quality, but these gigantic levels and incredible amount of content simply would not fit on a DVD). I wait with bated breath.
Alan Wake: It probably won't be released in 2010, and if Remedy's last new IP Max Payne is any indication, Alan Wake's release date will not be final by any means. That said, every little peek I've had of this game points towards unique, engaging storytelling and gameplay that simply has not been done before. They already revolutionized the third person shooter, let's see if they can do the same with survival-horror and open-world.
Heavy Rain: Indigo Prophecy was an incredible game. Don't let anyone tell you otherwise. Sure, the story lost steam for the last hour as the many tangled threads of the plot were straightened out, all unfortunately leading to a repetitive string of super-hero like battles, but Lucas Kane and Carla Vilenti are two of the most finely painted characters in either games or movies and Prophecy's new approach to the adventure game formula felt like the perfect realization of interactive cinema. Heavy Rain is the spiritual successor to Indigo Prophecy, and looks to realize that game's dream of true interactivity with a movie. Death is permanent and branching paths are abound: this is one to look forward to.
Final Fantasy XIII: I haven't been keeping up with this game, and after the lukewarm response of FFXII despite it being unquestionably their finest effort since FFVIII (yes, VIII, not VII, which was good but not great), I don't know if they're going back to traditional gameplay or working on a new, even more brilliant experiment, but I know this: ever since FFIV, Square's jRPGs have continuously pushed the envelope when it comes to storytelling, be it the immersive, unforgettable world of FFVIII, the superb time-hopping Chrono Trigger, the dark, complex Xenogears or the multi-faceted and convoluted Chrono Cross. FFV may be the only misstep in this department, and I'm confident that this series often mistaken to be generic and banal will continue to be anything but.
BlazBlue: Calamity Trigger: Sure, it's already out, and it came out in 2009. and I already have more than a dozen hours logged online and I've already talked about it, but BlazBlue feels like the sweet realization of perfection for ArkSys after years of being ahead of everyone else with their Guilty Gear X series. We can only hope that BlazBlue receives the level of polishing in the future that Guilty Gear did (yes, I want SFII syndrome. This game is that good).
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Director of the Department of Orderly Disruptions
[Last edited by Snacko at 07-02-2009 09:23 PM]
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