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eb0ny
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icon Re: Depicting the DROD Number (0)  
Interesting thought: what if alien races begin to play DROD? Personally I do not believe we are alone in the universe and by the time the population quantity reaches twenty digits someone will be discovered. What numbers should we assign them?

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02-05-2008 at 11:51 AM
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Rabscuttle
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File: DROD Number.hold (4.7 KB)
Downloaded 47 times.
License: Public Domain
icon Re: Depicting the DROD Number (+2)  
I'm seeing a lot of numbers, but not much DROD.
To contrast with that, I humbly present to you...

For Submission: Self-solving Room

The representation is a room in DROD. There are a few conditions:
1) Beethro must start in the lower left corner on a power token and must be surrounded by walls.
2) There must be a non-visible character in the room whose only commands are
Wait for clean room.
Go to Level Entrance (...)

3) There must be no other scripting in the room.
4) No clones.
5) No other rooms on the level.
6) The room must solve itself while the player waits. The player should not be able to influence the level in any way, so Beethro will need to be surrounded by thicker walls if goblins or the Slayer approach him. Actually, just stick him on oremites - that should stop him being effective.

The number that the room represents is the length of a victory demo recorded in that room.

===

You can see some examples in the attached hold. For larger numbers we can get a stalwart to solve a variation on the Eternity holds as found in the Longest Room thread.

This room should contain about the same number of pad-steps as the original Eternity had orb-hits. 324,518,553,658,426,726,783,156,020,576,265 give or take a factor of 2. Either way that's more than the maximum, so by setting the position of the stalwart/doors correctly, you can get any number less than that.

If we want just one representation per number, then use the final room to represent all numbers.
a) Set the room running until the move that ends it (in the editor)
b) Hit undo (n-1) times
c) That is the representation of the DROD number n.

==

Tests:
Tattoo test: It is a DROD room. 10/10
Actually, you'd need to add door associations, so you'd need to do those with lines or lightning bolts or something. Unless you're just using the one-to-one eternity representation, in which case you can treat the orb associations as fixed.

Drawn in Blood Test: 38*32 squares. (plus maybe orb associations) Highly efficient! (assuming you can work out some way of representing black and yellow doors in red :/ )
10/10

The Cocktail Napkin Test: I assume everyone carries around a laptop with DROD installed at all times, so you don't even need a cocktail napkin! 10/10

The "Hey, I Know You!" Test: Again, take your DROD-laptop and make up the room, then just hit ctrl-5 until the room completes, then look at the demo screen. Easy peasy! 10/10

overall: 10/10
Perfect score! Yay!


[Last edited by Rabscuttle at 02-17-2008 07:50 AM]
02-17-2008 at 07:17 AM
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coppro
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icon Re: Depicting the DROD Number (0)  
Gah! I left it too late, and now I must write my submission without a scanner!

Prepare to feel the wrath of AWFUL MS PAINT GRAPHICS!

And yes, I will use MS Paint, because I'm that kind of guy.
02-17-2008 at 07:25 AM
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RoboBob3000
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icon Re: Depicting the DROD Number (+1)  
Rabs, you might want to fix the stair association for 11074. It currently ends the hold.

I bet you just wanted people to see that ending text, didn't you? :D

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[Last edited by RoboBob3000 at 02-17-2008 07:46 AM]
02-17-2008 at 07:45 AM
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Rabscuttle
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icon Re: Depicting the DROD Number (0)  
whoops, should be fixed now. It's anyone edit anyway.

The ending text still applies now, the answer is just "no" :)
02-17-2008 at 07:52 AM
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coppro
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icon Re: Depicting the DROD Number (0)  
Unfortunately, all three of those submissions are after the deadline, and cannot be considered.
02-18-2008 at 02:42 AM
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coppro
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icon Re: Depicting the DROD Number (0)  
I apologize for my harsh post, but I did not do any downmodding, and it's worth pointing out that I have an entry that is made ineligible by the 5:00 deadline, so I'm in the same boat as you (my other entry sucks).
02-18-2008 at 07:26 AM
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Znirk
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icon Re: Depicting the DROD Number (0)  
Nuntar wrote:
I thought [the deadline] was 12pm
As indeed it was, somewhere. (GMT I think).
02-18-2008 at 06:44 PM
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captainzakku
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icon Re: Depicting the DROD Number (0)  
Nuntar, on your first system the symbols for 1001, and 51 ( ||, ||) might be easily confused. I suppose this is all a moot point, but thought I'd comment anyway, as I thought it was a neat system.

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02-19-2008 at 03:52 AM
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calamarain
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icon Re: Depicting the DROD Number (0)  
When's the vote for the best system?

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02-23-2008 at 06:06 AM
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techant
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icon Re: Depicting the DROD Number (0)  
Have I missed the vote?

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02-27-2008 at 08:26 AM
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calamarain
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icon Re: Depicting the DROD Number (0)  
It doesn't appear to have taken place yet.

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02-27-2008 at 09:40 AM
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mrimer
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icon Re: Depicting the DROD Number (0)  
Okay. I vote that I win. Who's with me? :D

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02-29-2008 at 01:36 AM
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Syntax
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icon Re: Depicting the DROD Number (0)  
lol... I still think my idea is the best.

Let's split the points.
02-29-2008 at 02:13 AM
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Tim
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icon Re: Depicting the DROD Number (0)  
I vote that you both win. :)

(I'm still on a different continent on holiday right now. So I'm not even sure I have time to visit this forum, let alone voting...)

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02-29-2008 at 07:11 AM
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Syntax
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Tim wins then for agreeing that we should win. Huraah!
02-29-2008 at 08:05 AM
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calamarain
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icon Re: Depicting the DROD Number (0)  
Right, there's a bit of (justified) complaining in the General thread about things not getting done. I'm agreeing with a lot of it.

So I'm going to try and do something about it. If no-one objects, I'm volunteering to run the vote for this contest. I'll set up a poll.

Sound good?

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02-29-2008 at 02:01 PM
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Someone Else
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icon Re: Depicting the DROD Number (0)  
I vote that calamarain sets up a poll.
02-29-2008 at 03:47 PM
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mrimer
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icon Re: Depicting the DROD Number (0)  
Sure, go right ahead! Thanks for volunteering to help out :thumbsup

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Gandalf? Yes... That's what they used to call me.
Gandalf the Grey. That was my name.
I am Gandalf the White.
And I come back to you now at the turn of the tide.

[Last edited by mrimer at 02-29-2008 05:12 PM]
02-29-2008 at 05:12 PM
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eb0ny
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icon Re: Depicting the DROD Number (0)  
Um... poll is one thing, but what about verifying the entries for validity? Or will it be done during the course of voting?

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02-29-2008 at 05:41 PM
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calamarain
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icon Re: Depicting the DROD Number (0)  
eb0ny wrote:
Um... poll is one thing, but what about verifying the entries for validity? Or will it be done during the course of voting?
I'll have a look through the thread myself, and pick out any that were deemed to be disqualified.

During the voting, I'll also ask people to point out if I've missed any that are against the rules.

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02-29-2008 at 05:54 PM
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Kwakstur
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icon Re: Depicting the DROD Number (0)  
Gah! How could I miss a contest like this? This is right up my alley (even though I would've given up mid-way, because I'm the Dr. Calamatus of the country)!

You know, I'm trying to make my own language right now. I'm currently figuring out a system that doesn't use verbs. The best alternative I've come up with so far is for it to have operators. Coming up with a numerical system for this contest as well would've been pretty fun.

Anyways, I'm definitely voting for the "goes clockwise, with straight lines for 1, outward curve = 2, inward curve = 3, and each circle on it is +3". That system gets a 10 in all areas. It is especially easy to decode in comparison to others.

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03-03-2008 at 06:32 AM
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Monkey
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icon Re: Depicting the DROD Number (0)  
Sorry, but Circular Lines isn't in there. It's by far the simplest, though.

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03-08-2008 at 11:19 PM
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