Announcement: Be excellent to each other.


Caravel Forum : Caravel Boards : General : High score seekers on unpleasant unrequired rooms. (Should unpleasant unrequired rooms be:)
New Topic New Poll Post Reply
Should unpleasant unrequired rooms be:
scoreable
or not?
Note: Viewing results forfeits your right to vote.
Poster Message
Jatopian
Level: Smitemaster
Rank Points: 1842
Registered: 07-31-2005
IP: Logged
icon High score seekers on unpleasant unrequired rooms. (+1)  
This question is addressed only to the sort of person who feels that he must complete nearly every possible high scoreable room that exists, and will play even the worst room in existence for a juicy #1. If that doesn't describe you, you should choose the poll response "View Results".

Let's assume that I am an architect, and I want to put in a room that I know is a terrible room, and make it unrequired. Maybe it's an early or alternate version available post-mastery. Anyway, we know that a normal person will skip it, because they're playing to have fun. A score seeker, however, may play the room for completionism's sake. My fear would be that such a person would judge the hold on a basis including that room, despite my intent that it was not to be played at all, and rate the hold lower. Should I, as an architect, be afraid of this, and make the room non-scoreable, thus removing the incentive for score-seekers to play the bad room? Or is this an unfounded fear, and I should let the score-seekers play it?

____________________________
DROD has some really great music.
Make your pressure plates 3.0 style!
DROD architecture idea generator
12-04-2007 at 11:34 PM
View Profile Send Private Message to User Show all user's posts This architect's holds Quote Reply
zex20913
Level: Smitemaster
Avatar
Rank Points: 1721
Registered: 02-04-2003
IP: Logged
icon Re: High score seekers on unpleasant unrequired rooms. (+1)  
Make it scorable. As there's no way to see if a room is scorable or not in the heat of the moment, those who do play it will be QUITE angry that they don't get a score at the end of an unpleasant room.

The bigger question I have...is why would any architect intentionally place a room that they know is unpleasant or poor?

____________________________
Click here to view the secret text

12-04-2007 at 11:52 PM
View Profile Send Private Message to User Send Email to User Show all user's posts Quote Reply
calamarain
Level: Smitemaster
Avatar
Rank Points: 933
Registered: 03-25-2007
IP: Logged
icon Re: High score seekers on unpleasant unrequired rooms. (0)  
zex20913 wrote:
The bigger question I have...is why would any architect intentionally place a room that they know is unpleasant or poor?
To annoy the completionists and optimizers :P

____________________________
My Holds
Click here to view the secret text

12-05-2007 at 12:02 AM
View Profile Send Private Message to User Send Email to User Show all user's posts This architect's holds Quote Reply
Rabscuttle
Level: Smitemaster
Avatar
Rank Points: 2460
Registered: 09-10-2004
IP: Logged
icon Re: High score seekers on unpleasant unrequired rooms. (0)  
nearly every possible high scorable room?

*chooses View Results* :P

===

I would say it depends on how tedious the room is. And if it's a non-blocking post-mastery room than it'd have to be very tedious to tick me off.

Stupid snake-chasing is tedious.
So is repeating 3 moves nine hundred fricking times.
A room full of brains is also dumb.

Anything else is probably bearable (given non-blocking & post-mastery etc)

Actually some nasty thing involving scripting (do an unknown 100 step dance exactly right otherwise you die) would be worse than these.

===


12-05-2007 at 12:37 AM
View Profile Send Private Message to User Show all user's posts High Scores This architect's holds Quote Reply
Jatopian
Level: Smitemaster
Rank Points: 1842
Registered: 07-31-2005
IP: Logged
icon Re: High score seekers on unpleasant unrequired rooms. (0)  
zex20913 wrote:
Make it scorable. As there's no way to see if a room is scorable or not in the heat of the moment, those who do play it will be QUITE angry that they don't get a score at the end of an unpleasant room.
Good thought, that. Would it affect your answer if such rooms were clearly labeled as such?
why would any architect intentionally place a room that they know is unpleasant or poor?
Why shouldn't an architect, if it isn't required? Maybe they want to showcase an earlier version (e.g. The City Beneath : The Undercity : 1 North, 2 West). Maybe they're compiling someone else's rooms. Maybe it's hold art.

____________________________
DROD has some really great music.
Make your pressure plates 3.0 style!
DROD architecture idea generator
12-05-2007 at 12:40 AM
View Profile Send Private Message to User Show all user's posts This architect's holds Quote Reply
zex20913
Level: Smitemaster
Avatar
Rank Points: 1721
Registered: 02-04-2003
IP: Logged
icon Re: High score seekers on unpleasant unrequired rooms. (0)  
If it was unscorable, and clearly marked as such, I would probably not play the room and not include it in my vote. I'd consider it the "deleted scenes".

____________________________
Click here to view the secret text

12-05-2007 at 01:08 AM
View Profile Send Private Message to User Send Email to User Show all user's posts Quote Reply
Tuttle
Level: Smitemaster
Avatar
Rank Points: 1545
Registered: 02-22-2003
IP: Logged
icon Re: High score seekers on unpleasant unrequired rooms. (0)  
Jatopian wrote:
This question is addressed only to the sort of person who feels that he must complete nearly every possible high scoreable room that exists, and will play even the worst room in existence for a juicy #1.
I meet the blue bit, but not the #1 bit -- I'm aiming to have 100% completion (yeah, I know, I'm still a long way off from that), but I couldn't give a toss how efficient or otherwise I am.

I voted not, but that's assuming you mark them as such (eg a scroll in the entrance). zex20913 makes a very good point.
12-05-2007 at 02:17 AM
View Profile Send Private Message to User Send Email to User Show all user's posts High Scores Quote Reply
schep
Level: Smitemaster
Avatar
Rank Points: 865
Registered: 03-01-2005
IP: Logged
icon Re: High score seekers on unpleasant unrequired rooms. (0)  
I'm reminded of that one room from Holds Al Dente. I don't want to spoil which entry, but if you've played it you know what I'm talking about. Although in that case I gather some folks somewhat enjoyed the challenge.
12-05-2007 at 03:40 AM
View Profile Send Private Message to User Send Email to User Show all user's posts This architect's holds Quote Reply
Tahnan
Level: Smitemaster
Avatar
Rank Points: 2459
Registered: 11-14-2005
IP: Logged
icon Re: High score seekers on unpleasant unrequired rooms. (0)  
I've thought for a while that there should be a way to see upon entry whether a room is scoreable. (I think I requested that as a feature somewhere. I forget where.)
12-05-2007 at 06:20 AM
View Profile Send Private Message to User Show all user's posts High Scores This architect's holds Quote Reply
Syntax
Level: Smitemaster
Rank Points: 1218
Registered: 05-12-2005
IP: Logged
icon Re: High score seekers on unpleasant unrequired rooms. (0)  
zex20913 wrote:
Make it scorable. As there's no way to see if a room is scorable or not in the heat of the moment, those who do play it will be QUITE angry that they don't get a score at the end of an unpleasant room.
I agree strongly with this sentiment :)

I didn't vote myself as I'm not in a situation where I need to tackle poor or annoying rooms and so tend not to. As of now, I have *plenty* of fun rooms to play so I'll play those first. This also explains why I switch holds as much as I do.

Having said that, if I ever catch up with the amount of rooms out there, I'd invariably start tackling the worse ones and would like to know my effort hadn't been wasted.
12-05-2007 at 11:25 AM
View Profile Send Private Message to User Show all user's posts Quote Reply
Remlin
Level: Master Delver
Rank Points: 181
Registered: 04-28-2005
IP: Logged
icon Re: High score seekers on unpleasant unrequired rooms. (0)  
My goal used to be do finish every room out there. I gave that up after seeing that ridiculous Caverns of Animus room Rabscuttle linked to. Since then I've lowered my standards a bit and added a lot more to my "just not worth it" list. But if your hold has one of those rooms, and it's high-scorable, that's definitely going to lower my rating.
12-05-2007 at 06:15 PM
View Profile Send Private Message to User Show all user's posts Quote Reply
Snacko
Level: Smiter
Rank Points: 448
Registered: 06-08-2006
IP: Logged
icon Re: High score seekers on unpleasant unrequired rooms. (0)  
If there's a room you think doesn't live up to your standards cut it or make it better, there is absolutely no point in having a bad room in your hold (unless every room in your hold is bad or the hold is intentionally bad) and does nothing but lower the quality of the hold.

____________________________
Director of the Department of Orderly Disruptions
12-06-2007 at 09:10 PM
View Profile Send Private Message to User Send Email to User Show all user's posts High Scores Quote Reply
BoyBlue
Level: Smitemaster
Rank Points: 547
Registered: 03-25-2006
IP: Logged
icon Re: High score seekers on unpleasant unrequired rooms. (+1)  
zex20913 wrote:
there's no way to see if a room is scorable or not in the heat of the moment
If you don't want players to try to get high scores in a room (for whatever reason), one thing you could do is put a conquer token at the entrance, to make it clear that the room can be solved in 0 or 1 moves (if it can be solved at all).
12-07-2007 at 01:14 AM
View Profile Send Private Message to User Send Email to User Show all user's posts High Scores This architect's holds Quote Reply
Jatopian
Level: Smitemaster
Rank Points: 1842
Registered: 07-31-2005
IP: Logged
icon Re: High score seekers on unpleasant unrequired rooms. (0)  
BoyBlue wrote:
If you don't want players to try to get high scores in a room (for whatever reason), one thing you could do is put a conquer token at the entrance, to make it clear that the room can be solved in 0 or 1 moves (if it can be solved at all).
Does that work even if there're monsters in the room?

____________________________
DROD has some really great music.
Make your pressure plates 3.0 style!
DROD architecture idea generator
12-07-2007 at 01:21 AM
View Profile Send Private Message to User Show all user's posts This architect's holds Quote Reply
Rabscuttle
Level: Smitemaster
Avatar
Rank Points: 2460
Registered: 09-10-2004
IP: Logged
icon Re: High score seekers on unpleasant unrequired rooms. (0)  
Yes, the score in a room with a conquer token is the time taken to reach the conquer token.

eg
Edge of the World : Serpent Level : 1 North, 1 West
scores
High score is 38 but it takes more than 50 moves for the briar to reach the roach.
I think this is probably the only time I've liked that functionality. In general I want to see the whole room done quickly - not just the race to step on the conquer token. (The difference in this room is that there is nothing to do except wait once you reach the conquer token so the mechanism means that every score isn't the same length)



[Last edited by Rabscuttle at 12-07-2007 01:49 AM]
12-07-2007 at 01:36 AM
View Profile Send Private Message to User Show all user's posts High Scores This architect's holds Quote Reply
New Topic New Poll Post Reply
Caravel Forum : Caravel Boards : General : High score seekers on unpleasant unrequired rooms. (Should unpleasant unrequired rooms be:) Surf To:


Forum Rules:
Can I post a new topic? No
Can I reply? No
Can I read? Yes
HTML Enabled? No
UBBC Enabled? Yes
Words Filter Enable? No

Contact Us | CaravelGames.com

Powered by: tForum tForumHacks Edition b0.98.8
Originally created by Toan Huynh (Copyright © 2000)
Enhanced by the tForumHacks team and the Caravel team.