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Caravel Forum : DROD Boards : Feature Requests : orb potential
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vinheim
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icon orb potential (0)  
While playing holds here i realized that there arent much more orb puzzles. Thich is good for me because i hate them but i thought it should have more potential in the game.

So for example having orbs that can trigger tokens. Making them go on and off. The way this could make interesting or be in interesting puzzles is that maybe you're controlling a player role character and not yet noticed by the enemy you need to get to an orb/pressure plate without enemies noticing you but there are power tokens in the way, so you solve a puzzle nearby which triggers the power tokens and makes it go to an off state different than a 'not stepped on' state. You could even apply the same thing for the swordless beethro token so that you can keep your sword.

Another thing i thought orbs could do is something people might think is a bad idea due to easiness. Basically my idea is that orbs that open and close eyes. By eyes i mean tar,mud and gel mothers.

Lastly the other thing i thought orbs could do is something i thought interesting but isnt that much of a big idea. Say you can make an orb connected to a square with nothing on it, just plain floor. If you hit the orb while an evil eye is on that square the evil eye will turn blue or off again, please rate the ideas and comment

1.trigger tokens
2.sleepy mothers
3.eye stopper

[Last edited by vinheim at 11-26-2007 09:50 AM]
11-24-2007 at 09:28 PM
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schep
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icon Re: orb potential (+1)  
Let's take up a collection of capital letters and periods for our friend vinheim, shall we? I'll donate:

AABBCCDDEEFFGGHHIIJJKKLLMM
...............

11-25-2007 at 01:42 AM
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Tahnan
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icon Re: orb potential (0)  
And perhaps a line break or two. Seriously, man, I can't even read what you've written. Can you edit it so that it's actual sentences?
11-25-2007 at 02:50 AM
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Ravon
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icon Re: orb potential (0)  
I think I understood most of what was said...

1. Allow orbs to toggle tokens. Not to allow orbs to activate tokens, mind you, but rather to turn them off. Beethro would be able to step on turned off tokens without triggering them. Presumably orbs would also be able to turn tokens back on.

2. Allow orbs to turn off tarstuff mothers. Mothers that were off would not contribute to tarstuff growth.

3. The same, but for Evil Eyes. Orbs would be able to switch evil eyes between asleep and awake. The orb would not necessarily point at a specific eye, it would point at any square and when bopped would toggle any eye that happened to be there.

I rather like the token and Evil Eye ideas. Token-toggling-orbs allow one to mess with tokens and doors at once, giving it a little value. The eye orbs have neat manipulation possibilities. I'm not sure about the tarstuff togglers.
11-25-2007 at 04:29 AM
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calamarain
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icon Re: orb potential (0)  
Ravon wrote:
2. Allow orbs to turn off tarstuff mothers. Mothers that were off would not contribute to tarstuff growth.
Can't this sorta be done already with changing to/from gel?

____________________________
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11-25-2007 at 10:56 AM
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NiroZ
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icon Re: orb potential (0)  
Although many people have claimed that rank points have no bearing on us as a person, you have just proved otherwise, schep. ;)
11-25-2007 at 11:16 AM
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vinheim
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icon Re: orb potential (+1)  
sorry you guys about the text anyways its edited, guess i felt too lazy, can you guys comment on the three ideas now
11-26-2007 at 09:51 AM
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