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Caravel Forum : DROD Boards : Feature Requests : Death Lock
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vittro
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Hey, I'm back... In case you're wondering why I missed the community for 8 days, that was because of my internet connection. Problems...


Since DROD is a puzzle game, I think there should be a "Death Lock", like a room lock, that works like this :

When the player is making a move that makes him die, the move will be automatically un-doed instatanely, and a message will appear like this : That move makes you die.

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09-11-2007 at 10:17 PM
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zex20913
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Um...isn't it already obvious when a move makes you die? I think this is high on the "very useless request" scale.



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09-11-2007 at 10:58 PM
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Kevin_P86
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I agree with zex. And besides - you're given almost 5 full seconds to hit undo after dying, which is more than enough time.

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09-11-2007 at 11:04 PM
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larrymurk
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If the option were there I'd use it. :P
09-11-2007 at 11:55 PM
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vittro
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Sorry if I explained it the wrong way, basically, DROD WON'T LET YOU MAKE THE MOVE, so your move count won't grow, you won't use an undo and you will be able to undo... DROD's objective is not dying, is solving the puzzles, so, dying isn't necessary.

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09-12-2007 at 12:05 AM
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Giant-Nator22
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Hmm, good idea. But what if you do try to make the move? Will it say whatever it says? Will it make you bump, thus making that move is now vunerable? Or will it do nothing?

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09-12-2007 at 12:59 AM
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Kwakstur
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Giant-Nator22 wrote:
Hmm, good idea. But what if you do try to make the move? Will it say whatever it says? Will it make you bump, thus making that move is now vunerable? Or will it do nothing?
Have you tried room lock? (I think default is shift, but I changed it to spacebar . . . for reasons I do not understand)

This suggestion is based off of room lock, and will probably work like it. No turn is wasted. You do not bump an obstacle. You just stand in place, and enemies do not move. All that happens is something coming up saying that you can't do that move.
vittro wrote:
Sorry if I explained it the wrong way, basically, DROD WON'T LET YOU MAKE THE MOVE, so your move count won't grow, you won't use an undo and you will be able to undo...
Good point. Hmm.

But I'm not quite sure what the dialog will say. Somewhere between "Sorry, but that move will result in your immenent demise" and "FLAMING FEGUNDOS, ARE YOU BLIND!!!???"

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09-12-2007 at 03:04 AM
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Someone Else
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But the move count should be incremented to show how much of an idiot you were for walking into a place where you could be killed.
09-12-2007 at 03:11 AM
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Mattcrampy
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Not a fan: there's two scenarios where you die in DROD: poor fighting or poor tactics. The undo handles poor fighting as it's rare to get into a position where undoing once won't help you kill roaches when undoing twice (theoretically) will. Poor tactics, however, is a different story, and a 'death lock' won't help you avoid a situation where you've taken the wrong approach to solving the puzzle or killing the horde.

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09-12-2007 at 05:11 AM
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vittro
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I think Death Lock is really good for beginners or tedious horde/hack'n'slash rooms...

Also, for messages, I would suggest to randomly choose a comic message with DROD words in it...

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09-12-2007 at 12:12 PM
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jbluestein
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vittro wrote:
I think Death Lock is really good for beginners or tedious horde/hack'n'slash rooms...

Also, for messages, I would suggest to randomly choose a comic message with DROD words in it...

I'm afraid I need to weigh in on the 'pointless' side.

Why is this better than just hitting backspace? Your move count doesn't grow in any case. And even if it did, people who you describe as being in a position to make use of the death lock are probably not going to be worried about an extra move added to the count.

No, what we need is an 'unsolvable-lock'. When you turn this on, it prevents you from making a move that would make the room unsolvable. No more barging right in and killing that vulnerable brain, just to find out at the end of the room that you needed it for something. (Plus, think how much easier it would be to check for unintended solutions or accidentally unsolvable rooms!)

Josh

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09-12-2007 at 05:30 PM
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Maurog
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No. This is basically a request to extend undo from 1 move to 2 moves. Bad idea. At this point, DROD is dumbed down enough, we don't need to go any further that way. If there is an extremely tedious room, blame the architect, don't add features that might make tedious rooms the norm.

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09-12-2007 at 05:34 PM
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Syntax
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jbluestein wrote:
No, what we need is an 'unsolvable-lock'. When you turn this on, it prevents you from making a move that would make the room unsolvable.
I haven't laughed that much for a while. Hilarious... :D

[Last edited by Syntax at 09-12-2007 05:37 PM]
09-12-2007 at 05:36 PM
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Tahnan
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jbluestein wrote:
No, what we need is an 'unsolvable-lock'. When you turn this on, it prevents you from making a move that would make the room unsolvable.
But turning that on would also prevent me from importing anything by Larrymurk, wouldn't it?
09-12-2007 at 07:32 PM
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Syntax
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Well, it would make it a lot easier as you would only ever be allowed to make the exact right move each go :)
09-12-2007 at 07:44 PM
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AtkinsSJ
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I think most people already have an unsolvable-lock. Or at least I do. It's in the form of "Argh!!! This room is unsolvable! I'm never going to try it again! Argh!!!", with more 'Argh!', and possibly expletives.
09-12-2007 at 08:46 PM
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Someone Else
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Tahnan wrote:
jbluestein wrote:
No, what we need is an 'unsolvable-lock'. When you turn this on, it prevents you from making a move that would make the room unsolvable.
But turning that on would also prevent me from importing anything by Larrymurk, wouldn't it?
:lol
Maybe we could have something that measures skill level, and prevents you from trying anything too hard.
09-13-2007 at 03:34 AM
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silver
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Tahnan wrote:
jbluestein wrote:
No, what we need is an 'unsolvable-lock'. When you turn this on, it prevents you from making a move that would make the room unsolvable.
But turning that on would also prevent me from importing anything by Larrymurk, wouldn't it?

"Strange game. The only way to win is not to play."


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09-13-2007 at 05:42 AM
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calamarain
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silver wrote:
"Strange game. The only way to win is not to play."
How about a nice game of chess?

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09-13-2007 at 05:49 AM
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jbluestein
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calamarain wrote:
silver wrote:
"Strange game. The only way to win is not to play."
How about a nice game of chess?

Nah. Let's play Deadly Thermonuclear Rooms Of Death.



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09-13-2007 at 02:33 PM
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Garlonuss
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Just a thought, but what if you were actually in the position of wanting to know what would have killed you? If it didn't even play out the scenario, you wouldn't get that information. For instance, if you had wandered into a bomb field and one of them is about to blow from a fuse, you may just want to get a good look at the actual bomb explosion to plan out where to stand. Yes you could turn off the lock, but that's just a simple (maybe too simple?) example of how this feature could actually prevent the player from getting necessary information.

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09-13-2007 at 05:02 PM
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Ed Crash
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vittro wrote:
Hey, I'm back... In case you're wondering why I missed the community for 8 days, that was because of my internet connection. Problems...


Since DROD is a puzzle game, I think there should be a "Death Lock", like a room lock, that works like this :

When the player is making a move that makes him die, the move will be automatically un-doed instatanely, and a message will appear like this : That move makes you die, please unluck with Shift.
Yeah! :thumbsup

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09-14-2007 at 11:10 AM
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