NobleHelium wrote:
Hmm, interesting. I think there should have been some kind of mention to this thing in the JtRH serpent level or something, since the first level that each monster type is introduced generally gives hints on how that monster behaves. But perhaps this is a little too in-depth.
It's a detail that I don't think is needed to solve anything in KDD or JtRH. It's nice to know, but there's never a situation so unforgiving that you can't also get through by trial and error. Ditto for the NESW rule (the order in which an unbrained snake will try to move if its first movement preference is blocked).
Some of the other holds, like Perfection, though...
Seems a bit weird that snakes start off at turn 2 of the horizontal phase. Rather random, and doesn't fit with roaches and tar.
If you think of it like this, it lines up:
- Consider the clock to tick after you press a key and before the monsters move. Whether it happens before/during/after Beethro moving isn't relevant.
- Think of the clock running from 0-29 (ie roaches spawn and tar grows on turn 0).
- A snake is then horizontal if the clock is 0-4, 10-14, 20-24
when it moves, vertical for 5-9, 15-19, 25-29.
That's a pretty convoluted way of thinking about it though. Easier to just use one of the snake clocks, or remember that it will have already changed every time you see the original clock move to a multiple of 5.
Perhaps it should be changed, but that might break some rooms in holds...
I dunno, if you changed it but then made spawns, growth and Beethro entry all happen on turn 2 it should still work.