I considered one or two of them, but decided against it. I didn't want it to be
too easy.
Considering the torment I put myself through testing it (thanks to what I call the Curse of the Fat-Fingered Fiend), I think I'm entitled to pass on that subtle joy of knowing how long it can take to master it. It took me about 5 minutes to design and the level, maybe another 10 minutes to tweak it so the gems were distributed more evenly, and about 10 hours
to solve. Maybe I'll add one later.
Wait till you see another random one I've got in the works--all moving floors!
And for the record, I have made some of my levels easier before distributing them; for example, "
Stone Rain"
originally had no save disk, and used quantum stones instead of regular ones.
____________________________
Either I'm crazy, or everybody else is nuts. And I know I'm not crazy because the little man who lives on my shoulder told me so.
If people don't think there's something wrong with you, there's something wrong with you.
Oh well. Another day, another dementia.
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×Awards:
2nd place, 2007 ST design contest: Pipe Dream
1st place, 2008 ST design contest: Pay Ratio