Announcement: Be excellent to each other.


Caravel Forum : DROD Boards : Bugs : Pushing different sorts of clones into water.
New Topic New Poll Post Reply
Poster Message
Rabscuttle
Level: Smitemaster
Avatar
Rank Points: 2460
Registered: 09-10-2004
IP: Logged
icon Pushing different sorts of clones into water. (+2)  
Pushing clones into water is a bit weird with different player roles.

Currently:
Pushing a waterskipper clone into deep water is fatal.
Pushing a mud baby clone into shallow water is not fatal.

Shallow water traversal rules are ignored too - if shallow water traversal is turned off, a Beethro clone can be pushed into shallow water without a problem.

Also:
Construct clones can be pushed into oremites.
Fegundo clones can't be pushed into firetraps.


Flying clones are safe to push over pits and deep water, so there is a precedent for a clone's safety being determined by the player role.

[Last edited by Rabscuttle at 10-26-2021 02:48 AM]
10-26-2021 at 02:45 AM
View Profile Send Private Message to User Show all user's posts High Scores This architect's holds Quote Reply
Dragon Fogel
Level: Smitemaster
Rank Points: 2430
Registered: 06-21-2014
IP: Logged
icon Re: Pushing different sorts of clones into water. (+2)  
How about hot tile/spikes/puff immunity? Are any clones failing to get any of those when the player role has them?
10-26-2021 at 03:26 AM
View Profile Send Private Message to User Show all user's posts High Scores This architect's holds Quote Reply
Rabscuttle
Level: Smitemaster
Avatar
Rank Points: 2460
Registered: 09-10-2004
IP: Logged
icon Re: Pushing different sorts of clones into water. (+2)  
Puff clones survive on hot tiles (incorrect) and are the winner whether they are pushed into puffs or puffs are pushed into them.

Wubba clones die on spikes.
10-26-2021 at 03:32 AM
View Profile Send Private Message to User Show all user's posts High Scores This architect's holds Quote Reply
navithmastero
Level: Smitemaster
Avatar
Rank Points: 595
Registered: 01-03-2012
IP: Logged
icon Re: Pushing different sorts of clones into water. (0)  
Rabscuttle wrote:
Puff clones survive on hot tiles (incorrect) and are the winner whether they are pushed into puffs or puffs are pushed into them.

Wubba clones die on spikes.

I might be misremembering but I believe when I spoke to hyperme, he said he'd be changing the puff PRs and clones onto hot tiles behaviour (to they die!).

____________________________
Member of the Snake Appreciation Society

One of your local HAs.

My stuff:
Click here to view the secret text


[Last edited by navithmastero at 10-26-2021 05:43 PM]
10-26-2021 at 05:42 PM
View Profile Send Private Message to User Send Email to User Show all user's posts This architect's holds Quote Reply
Dragon Fogel
Level: Smitemaster
Rank Points: 2430
Registered: 06-21-2014
IP: Logged
icon Re: Pushing different sorts of clones into water. (0)  
Maybe for 5.2? In the 5.1.1 version I have, puff player role and puff clone survive on hot tiles.
10-26-2021 at 06:12 PM
View Profile Send Private Message to User Show all user's posts High Scores This architect's holds Quote Reply
hyperme
Level: Smitemaster
Avatar
Rank Points: 1055
Registered: 06-23-2006
IP: Logged
icon Re: Pushing different sorts of clones into water. (+2)  
Player roles are a little muddled at the moment, leading to inconsistent behaviour between the actual player, clones, and temporal projections. I'm going to try and get it all sorted for 5.1.1

Clones should hopefully be the last sticking point, but if you've noticed any player/clone/projection inconsistencies, please post them here. Puffs and Constructs have been fixed in a PR to die on tiles what kill them, but that hasn't made it to a beta release yet.

____________________________
[Insert witty comment here]
Qzvlkx?
10-26-2021 at 07:45 PM
View Profile Send Private Message to User Show all user's posts High Scores This architect's holds Quote Reply
Rabscuttle
Level: Smitemaster
Avatar
Rank Points: 2460
Registered: 09-10-2004
IP: Logged
icon Re: Pushing different sorts of clones into water. (0)  
For completeness, dropping a waterskipper clone off a raft or bridge into deep water will also kill it.

10-26-2021 at 11:53 PM
View Profile Send Private Message to User Show all user's posts High Scores This architect's holds Quote Reply
mrimer
Level: Legendary Smitemaster
Avatar
Rank Points: 5056
Registered: 02-04-2003
IP: Logged
icon Re: Pushing different sorts of clones into water. (0)  
hyperme has submitted fixes for the next build:

PR

____________________________
Gandalf? Yes... That's what they used to call me.
Gandalf the Grey. That was my name.
I am Gandalf the White.
And I come back to you now at the turn of the tide.
12-17-2021 at 10:35 PM
View Profile Send Private Message to User Send Email to User Show all user's posts High Scores This architect's holds Quote Reply
Dragon Fogel
Level: Smitemaster
Rank Points: 2430
Registered: 06-21-2014
IP: Logged
icon Re: Pushing different sorts of clones into water. (+2)  
Testing in 5.1.1.424X.

-Pushing a waterskipper clone onto deep water or shallow water is not fatal.
-Pushing a puff clone into hot tiles is fatal.
-Pushing a fegundo clone into a firetrap is not fatal.
-Pushing a construct clone into oremites is fatal.
-Wubba clones survive on spikes.
-Moving a platform on water from under a waterskipper clone is not fatal.
-Dropping a bridge under a waterskipper clone and creating water by doing so is not fatal.
-Puff clones continue to be the winner when pushed into puffs or puffs are pushed into them. I'm guessing this is intentional at this point, but since it was raised I'm noting it for completeness.

Shallow water tests:
I'm only testing for three roles with different default behavior at the moment. If it's considered necessary to check every role, well, I'll get on that but it'll take me a while.
-Pushing an aumtlich clone into shallow water is fatal if shallow water traversal is set to default or Cannot enter, not fatal if a power token is activated with the above setting, and not fatal if shallow water traversal is set to Wades or Hides.
-Pushing a Beethro clone into shallow water is fatal if shallow water traversal is set to Cannot enter, unless a power token is activated. It is not fatal otherwise.
-Pushing a soldier clone into shallow water is fatal if shallow water traversal is set to Cannot enter, unless a power token is activated. It is not fatal otherwise.

12-26-2021 at 07:28 PM
View Profile Send Private Message to User Show all user's posts High Scores This architect's holds Quote Reply
New Topic New Poll Post Reply
Caravel Forum : DROD Boards : Bugs : Pushing different sorts of clones into water.
Surf To:


Forum Rules:
Can I post a new topic? No
Can I reply? No
Can I read? Yes
HTML Enabled? No
UBBC Enabled? Yes
Words Filter Enable? No

Contact Us | CaravelGames.com

Powered by: tForum tForumHacks Edition b0.98.8
Originally created by Toan Huynh (Copyright © 2000)
Enhanced by the tForumHacks team and the Caravel team.