Further update after yesterday's feedback:
Cold Storage:
-3S1W: "
chopped"
the eastern room "
in half"
so that the player only has to do the "
second half"
of the puzzle, since the intended solution is extremely symmetric anyway.
-2W: Added a challenge for not stepping on the northern pressure plate before freeing the puffs. This will hopefully imply that it isn't useful to do so afterward as well.
Temporal Summit:
-Entrance: Removed a dev scroll I'd left in here for some reason???
-2W: Changed the wording/behavior of the "
no timeclones get a stick"
challenge, added a separate challenge for giving both timeclones sticks (graded by putting kegs on trapdoors), as I think this is an interesting solution also. Both challenge scrolls should now avoid spoiling any solutions, so they took the place of the "
warning scroll"
and "
actual challenge scroll"
that were in this room previously.
-1S1E: Widened the southmost doors so that it won't matter which platforms the player has, they should always be able to reach the northern orbs once the monsters are dropped into the pits.
-1S: Made one last effort to block the player from bringing Beethro to the south, using orthosquares and a different configuration of the "
temporal statues"
. This time I think I might have it? Also added a brief comment that the security system is off, so it's ok to stop being stealthy in this room, as this was apparently a point of confusion.
Other:
-Reorganized postmastery a bit. Warped Spacetime, the "
scrapped rooms"
level, is a bit more complete. It now also links to a bonus level, "
Inverted Timespace"
. This is essentially a "
challenge variant"
of the first level (Facility Depths) with a stealthy Beethro instead of the Negotiator, and different room designs. This is mostly but not entirely done; 1S1E still needs some work. There's a challenge in 1W of this level, as well as a challenge for completing it and leaving through the stairs after the blue door.
____________________________
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[Last edited by Xindaris at 05-25-2020 04:50 PM]