Just played through this, it's a single level RPG hold which I guess is Xindaris getting his feet wet in the RPG architecture business. This level is quick and easy to beat, as it's short and there aren't really a whole lot of choices. This, however, is what makes the hold feel lacking. Due to the length and lack of scope of the hold, it doesn't have that RPG magic of different and sometimes difficult to make trades. The lack of choices means that this ends up not being super fun because there's not much thinking involved. Even when optimising I'm pretty sure there will be very similar scores because you *have* to do things in a certain order to conquer the hold.
Overall, I feel like this hold could have done with more choices and possibly a more lenient final boss so that there's more fun in thinking about the choices that we have to make.
2 Brains
6 Fun
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[Last edited by navithmastero at 09-18-2018 10:31 PM]