Also in the future,
There will be in Round 8:
* The floor turning into pits in a Snake-esque sequence, similar to the floodgates in Round 2
* Another level like Infested, but worse given the new monsters introduced after then (including using brains)
* A level dedicated to platforms over pits without a sword, so dropping monsters instead of slashing them
* A level introducing Puffs and Vents
* A level introducing Rock Giants
In Round 9, there will be:
* A level about fighting all kinds of monsters, including Rock Giants and snakes, using the dagger rather than the traditional sword
* Another "
save/defend the prisoners"
level, this time involving bandits
* A level focusing on Gel Mothers and how to manipulate them in combination with the tar and mud introduced earlier
* A level focusing on dodging dart cannons while fighting monsters
* A level focusing on an invulnerable sworded enemy, but this one also uses tokens, pushes mirrors, uses platforms etc
In Round 10, there will be:
* Another "
giant a la carte of everything"
level, but this time worse than in Round 7 because of how many new things were introduced since then
* A level introducing a custom monster made for the hold specifically, but is themed on an existing custom monster in Architecture (in particular, robot guards that are invincible to swords but die when the orbs that give them life are removed)
* Another ice level, like in Round 3, but worse because of how many new elements there are
* A level using Pulse/Raygun Cannons
* A level involving you-know-who and his army of builders from the last part of TCB
In Round 11, the final official round, there will be:
* A level involving a custom monster that is like the Pulse Cannon, but faces the player at all times and walks toward them each step, so can kill by stepping as well
* A level introducing Gentryii
* A level involving massive amounts of briar
* A level introducing Slayers
* A fight with the arena's champion, who can cross pits and water, and who shoots 8 raygun blasts at a time
The last levels I will create, the Bonus Rounds, involve:
* A challenge to see how many monsters you can kill with Fegundos
* A challenge to see how many monsters you can kill with Puffs
* An extremely difficult version of Round 4's Garden of Pain, with plants that spawn more frequently and deadlier enemies (Constructs, Slayers etc)
* A monster that summons entire waves of different monsters at once, instead of spawning only a few and only one type like a Roach Queen or Generator would
* An ultimate battle that involves way more monsters than seen in the main levels, including an extra hard secret boss that changes the terrain of the level at a moment's notice and in an intelligent and active manner a la the Neather (so sort of like an evil wizard).
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Please feel free to test the ultimate JtRH tribute:
Journey to the Fabled Kingdom today!
[Last edited by azb at 04-19-2022 09:01 PM]