Okay, first beta release
.
Play it here!
A lot has changed. The most important changes are:
- No unit can walk through any other unit (
FS#265)
- Undo has been implemented in the scope of one turn (
FS#237,
FS#218)
- It is possible to repeatedly move your units until all moves are used (
FS#241) and unit is marked as moved only it either attacks or you press the end-move button. You don't have to use up all moves of a unit before moving another!
- There is an animated blue border around player units when they haven't yet moved (
FS#224)
- You can fast forward enemy movement phase (
FS#238)
- Three new levels, very simple and with little thought put into them
- Stats of all units have changed! (more info below)
Other changes:
- You can now attack units without having to move/wait first (
FS#240)
- Walls and friendly units are no longer marked as attackable (
FS#239)
- You can disable the wait-for-tap-when-enemy-attacks from options menu (
FS#235)
- Slider in options which controls game speed - as of now it only affects unit movement animation (
FS#233)
- Enemies will now stop moving as soon as they stand next to their target (
FS#219 and
this topic)
- Enemies will now break ties for closest enemy according to (more or less) DROD's brained movement preference - N >
W >
E >
S >
NW >
NE >
SW >
SE >
Wait. In all honesty I don't remember if I've referenced the actual DROD code so if it is incorrect it should be changed (
FS#220)
- Enemies will use the same preferences to determine which enemy to attack (
FS#221)
- Slayer movement preferences have changed - he will always prefer killing Beethro if he is in range. If not, he will try to move to a tile which 1) allows him to attack a unit 2) can be reached by least number of player units (
FS#222)
- "
Return to title screen"
button was added to the pause menu (
FS#226)
- An ugly and very simple title screen has been added which allows you select levels. It will be obviously improved in the ages to come (
FS#225)
What was not done:
- The issue which TripleM has encountered and has been moved to next iteration for being fixed (
FS#223)
What now:
- First and foremost I'd like your input on the current version, bugs and stuff. Please post everything in this topic, I'll make tasks for any issues in my bugtrack.
- I've changed stats of all the units but I am not convinced the change was for the best. If you think the stats should be changed/improved, bring it on
- I haven't tested if, after the above changes, any of the existing levels are completable!
That'd be all for now I think
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