Lost of different things depedent of how you must approach a room.
NiroZ wrote:
As a general rule of thumb, it's best to move your body (and therefore, your sword) rather than wave your sword around.
I can agree with that. Few exceptions are like horde management which occasionally swinging your sword is the better option when you need to advance/charge a horde, so you'll get a single line of roaches in the end. Standing in the right place so they come in two rows (eg. if roaches are approaching you from a corner, stand one square away from the wall) so you can swing you sword and kill a roach each swing.
2x3 tar - stab it with your sword perpendicular. Sidestep to kill, backstep to kill, swing your sword OR diagonally back step to get a line of tar babies. Step forward 3 times.
For a 2x3 mud, just for information sake, you can destroy it one turn quicker than tar.
Can't tell you much about Gel.
3x5 tar 19 turns because you need to backstep, 3x5 mud 15 turns. 3x5 tar with a brain, 15 turns.
Rattlesnakes - have your sword diagonally.
Adders - have your sword diagonally pointing towards it. If you know serpent movement it changes its preferred direction every 5 turns so all you have to do is walk with it.
Can't think of anything else other that probably littles things that I don't think about. I'm not an optimizer.
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