Listen to banjooie, he has a DeviantArt account!
Also: he makes some good points. Zeux World was free, a labour of love, as it were, and this appears to be a pretty direct ripoff.
Back when people were making games like this, you were agonizing over what shade of red Mario's hat was going to be, because you were going to be using that red for god knows what else. You had a palette that had to be acceptable for the entirety of the freaking game.
I understand that this was the reason Sonic 1 wouldn't work with Sonic & Knuckles: they found that Sonic shared palette colours with other things in the game, which all turned red when Sonic was swapped out for Knuckles.
What's more, I like the inability to keep the art style straight.
This is probably my biggest disappointment about DROD, actually: Erik's art style, in the obstacles, is unique, and it'd be nice if it spread to the rest of the game. It's also why Beethro has a lot more red than he used to: he's the only orangey thing on the board, so he pops. Warm colours are particularly good for making characters pop, so a cyan character with no distinctive features pretty much screams 'I don't know what I'm doing'.
Also: generic character. Generic characters, to me, mean a generic game. Most top-tier games are happy to add on additional gameplay systems that reflect their characters' personalities (although this is a bit of a chicken-and-egg problem, and the angry character probably gets angry because they wanted a rage bar and not the other way around).
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