bodkin wrote:
...But most of the tutorial holds aren't that fun.
This is so much the point.
As I'm finishing up my old hold (bleh) I'm thinking of making another reasonbly good idea for a project (there are several, and I don't feel like doing most of them because they are complicated).
A straight up beginner's hold. Not obviously made so, so it won't be called "
A Biginner's Hold"
or "
Tutorual Hold of Doom Doom Doom"
.
It's just simply a hold that has interesting rooms that very slowly introduces you to elements, from DROD1 to DROD3. First shows you the elements simply. Doesn't all the time explicitly tell you to do something, as it would engage the player to experiment if they forced to do so, like with doors a switches (which is how players of DROD like to play the game). How TCB indroduced pressure plates was the perfect example of a prompt, probably not that much room for experimentation or playing around in but was decently contructed room so it wasn't too bland. Elements under certain conditions, how elements interact with each other (not done much), then you have a few more complex puzzle rooms which allow the player to solve soley on their own with no aid or prompts. Even examples of ugly stuff needs to be shown regardless of how it doesn't make great rooms, like tar covering walls or other objects of interest and such like that I can't really think of at the moment.
I'm happier that way. Having a nice to follow story, keeping it a low difficulty hold because there would be more hand holding as opposed to much of it due to the difficulty of puzzles dramatically toned down. I would call it Stalwart's Adventure because I'm into irony. Cos about backslashing... >
_>
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