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Architectural Reference Guide
Useful forum threads pertaining to architecture
Architecture 101 (By Chris Marks)
This article is for budding architects who would like to build a hold, but need somewhere to start.
Making Your First Hold (By "The Red Hawk")
New to the sacred art of architecting? Learn some the general guidelines to follow here before you dive into the editor!
Basic Hold Construction (By the CaravelNet Forum Members)
A crash course on difficulty, hold layout and checkpoint placement, as well as the importance of peer review.
Birth of a Room (By Matthew Cramp)
Watch and observe how 1216 empty squares turn into a rather formidable puzzle.
Construction Methods (by Roger Barnett)
A guide designing rooms with an analysis of different puzzle types
Monster Usage in the Creation of Rooms (By "The Red Hawk")
Stumped on ideas for creating a challenging room? Then take a look at some general concepts for creating rooms in this guide.
Getting Full Use Of The Editor (By Chris Marks)
An article about the hidden (And not-so-hidden) functionality of the editor that will save you both time, aggrevation, and yelling.
Scripting Reference Guide (By Andrew Schepler)
Learn the secrets and the details to what could argueably be the worst part of creating a full-featured hold - the scripting system.
The Steady Process of Hold Organization (By Patrick Fisher)
So, you've got a stockpile of rooms. What can you do with them? This articles states the importance of selecting, organizing, and finalizing a hold.
Don't Fear Anyone Edit (By Chris Marks)
See the strengths and weaknesses of each editing rights selection, and why it is best to give playtesters "Anyone-Edit" copies.